Example #1
0
 public SimulationSceneLoadConfig(
     CreatureDesign design,
     int spawnCount,
     SimulationSceneDescription sceneDescription,
     SimulationSceneType sceneType,
     LegacySimulationOptions legacyOptions
     )
 {
     this.CreatureDesign     = design;
     this.CreatureSpawnCount = spawnCount;
     this.SceneDescription   = sceneDescription;
     this.SceneType          = sceneType;
     this.LegacyOptions      = legacyOptions;
 }
Example #2
0
 public SimulationSpawnConfig(
     CreatureDesign design, int batchSize,
     PhysicsScene physicsScene, ISceneContext context,
     LegacySimulationOptions legacyOptions,
     SimulationSceneDescription sceneDescription
     )
 {
     this.Design           = design;
     this.BatchSize        = batchSize;
     this.PhysicsScene     = physicsScene;
     this.SceneContext     = context;
     this.LegacyOptions    = legacyOptions;
     this.SceneDescription = sceneDescription;
 }