private void PlayWarVateransShipInfosIn() { _listVeteransReportFleets.ForEach(delegate(UIVeteransReportFleet x) { ProdVeteransReport prodVeteransReport = this; Action act = (x.fleetType != 0) ? null : new Action(PlayWarVeteransShipHPUpdate); Observable.FromCoroutine(() => x.PlayShipInfosIn(act)).Subscribe().AddTo(base.gameObject); }); }
public static ProdVeteransReport Instantiate(ProdVeteransReport prefab, Transform parent, BattleResultModel model) { ProdVeteransReport prodVeteransReport = Object.Instantiate <ProdVeteransReport>(prefab); prodVeteransReport.get_transform().set_parent(parent); prodVeteransReport.get_transform().localPositionZero(); prodVeteransReport.get_transform().localScaleOne(); prodVeteransReport._clsResultModel = model; return(prodVeteransReport.VirtualCtor()); }
public static ProdVeteransReport Instantiate(ProdVeteransReport prefab, Transform parent, BattleResultModel model) { ProdVeteransReport prodVeteransReport = UnityEngine.Object.Instantiate(prefab); prodVeteransReport.transform.parent = parent; prodVeteransReport.transform.localPositionZero(); prodVeteransReport.transform.localScaleOne(); prodVeteransReport._clsResultModel = model; return(prodVeteransReport.VirtualCtor()); }