internal FPPlayer(byte id, string name) { this.playerInfo = new FPPlayerInfo(id, name); this.dropCount = 0; this.dropped = false; this.controls = new SerializableDictionaryIntSyncedData(); }
public void SetGameInfo(FPPlayerInfo localOwner, int numberOfPlayers) { //this.FrameSyncBehavior.SetGameInfo(localOwner, numberOfPlayers); }
/** * @brief It is not called for instances of {@link FrameSyncBehaviour}. **/ public void SetGameInfo(FPPlayerInfo localOwner, int numberOfPlayers) { }