Beispiel #1
0
 internal FPPlayer(byte id, string name)
 {
     this.playerInfo = new FPPlayerInfo(id, name);
     this.dropCount  = 0;
     this.dropped    = false;
     this.controls   = new SerializableDictionaryIntSyncedData();
 }
 public void SetGameInfo(FPPlayerInfo localOwner, int numberOfPlayers)
 {
     //this.FrameSyncBehavior.SetGameInfo(localOwner, numberOfPlayers);
 }
Beispiel #3
0
 /**
  * @brief It is not called for instances of {@link FrameSyncBehaviour}.
  **/
 public void SetGameInfo(FPPlayerInfo localOwner, int numberOfPlayers)
 {
 }