static void Main(string[] args) { Dog myDog = new Dog("Pepper", 4, 0, false, true, "Dog Bone"); myDog.Bark(); myDog.Eat(); myDog.Sleep(); DancingCat someCrazyCat = new DancingCat(" electric slide", "Meow the dancing cat"); someCrazyCat.Eat(); //can eat because she's an animal someCrazyCat.Meow(); someCrazyCat.AnnoyYou(); // can meow and annoy you because she's a cat someCrazyCat.Dance(); //can dance because she's a dancing cat. Fish bigFish = new Fish(false); bigFish.Breath(); int money = 0; money += bigFish.Sell(); money += myDog.Sell(); money += someCrazyCat.Sell(); Console.WriteLine("After selling my pets, I have " + money); Customer customer1 = new Customer("Marcus", "Tadwell"); customer1.membership.ChangeMembership(MemberShip.Level.Preimum); customer1.membership.plan.ChangeRenewal(Plan.Renewal.Annual); }
static void Main(string[] args) { //Dog class Dog d = new Dog(); List<Animal> animals = new List<Animal>(); animals.Add(new Dog()); animals.Add(new Cat()); animals.Add(new Cow()); foreach (Animal ani in animals) { ani.Name(); ani.Age(); ani.Speak(); ani.Move(); d.Eat(); d.Sleep(); } Console.ReadKey(); }