static void Main(string[] args) { Animal dumbo = new Animal() { Id = 1, Name = "Dumbo", Type = "elephant", // IsHappy = true - we can't access this here }; dumbo.PrintInfo(); dumbo.Eat(); Console.WriteLine("-----------------------------------------"); Dog baron = new Dog() { Id = 2, Type = "dog", Name = "Barron", Race = "German sheppard" }; baron.PrintInfo(); baron.Eat(); baron.Bark(); baron.IsDogHappy(); Console.WriteLine("-----------------------------------------"); Cat garfield = new Cat() { Id = 3, Name = "Garfield", Laziness = "very much" }; // we don't tell the type here garfield.PrintInfo(); garfield.Eat(); garfield.Meow(); Console.WriteLine("-----------------------------------------"); Console.ReadLine(); }
static void Main(string[] args) { Console.WriteLine("Inheritance in C#!"); Console.WriteLine("------------------------------"); Animal dumbo = new Animal() { Id = 1, Name = "Dumbo", Type = "elephant" // IsHappy = true - we can't access it here it's protected }; dumbo.PrintInfo(); dumbo.Eat(); Console.WriteLine("------------------------------"); Dog vele = new Dog() { Id = 2, Type = "dog", Name = "Vele", Breed = "dzukela" }; vele.PrintInfo(); vele.Eat(); vele.Bark(); vele.IsDogHappy(); Console.WriteLine("------------------------------"); Cat garfield = new Cat() { Id = 3, Name = "Garfield", Laziness = "very much" }; // we don't tell the type garfield.PrintInfo(); garfield.Eat(); // another overload is garfield.Eat("fish"); garfield.Meow(); Console.WriteLine("------------------------------"); #region Enums // Enumerators Console.WriteLine(DayOfWeek.Tuesday); DiscountDay dayOne = new DiscountDay() { Discount = 10, Day = DayOfWeek.Monday }; Console.WriteLine($"On {dayOne.Day} you would have {dayOne.Discount}% discount"); int dayOneInteger = (int)dayOne.Day; Console.WriteLine(dayOneInteger); // casting into integer DateTime today = DateTime.Now; // casting into integer int dayWeekToday = (int)today.DayOfWeek; Console.WriteLine(dayWeekToday); #endregion Console.ReadLine(); }