public override Matrix PlatLocalRotation() => Motion.PlatLocalRotation();
 public override void Verify(ref List <string> result)
 {
     Motion.Verify(ref result);
     base.Verify(ref result);
 }
 public Matrix PlatLocalTranslation() => Motion.PlatLocalTranslation();
 public override bool HasReference(uint assetID) => Motion.HasReference(assetID) || base.HasReference(assetID);