public override Matrix PlatLocalRotation() => Motion.PlatLocalRotation();
public override void Verify(ref List <string> result) { Motion.Verify(ref result); base.Verify(ref result); }
public Matrix PlatLocalTranslation() => Motion.PlatLocalTranslation();
public override bool HasReference(uint assetID) => Motion.HasReference(assetID) || base.HasReference(assetID);