public abstract CollitionResult Move(Vector3 disp, uint activeGroups, float minDist, float sharpness, GroupsMask groupsMask);
public abstract RaycastHit RaycastClosestShape(Ray ray, ShapesType shapeType, int groups, float maxDistance, RayCastBit hintflags, GroupsMask mask);
public abstract void RaycastAllShapes(Ray ray, IRayCastReport report, ShapesType shapeType, int groups, float maxDistance, RayCastBit hintflags, GroupsMask mask);
public abstract bool RaycastAnyShapes(Ray ray, ShapesType shapeType, int groups, float maxDistance, GroupsMask mask);
public abstract void SetFilterConstant1(GroupsMask mask);