/// <summary>
        /// Causes this client to send a chat message to a player.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="target">Player to send message to.</param>
        public void Say(string message, string target)
        {
            SendMessageOut toServer = new SendMessageOut(message, target);

            SendPacket(toServer);
        }
 /// <summary>
 /// Causes this client to send a chat message to a player.
 /// </summary>
 /// <param name="message">The message.</param>
 /// <param name="target">Player to send message to.</param>
 public void Say(string message, string target)
 {
     SendMessageOut toServer = new SendMessageOut(message, target);
     SendPacket(toServer);
 }
        /// <summary>
        /// Causes this client to send a chat message to the game
        /// </summary>
        /// <param name="message">The message.</param>
        public void Say(string message)
        {
            SendMessageOut toServer = new SendMessageOut(message);

            SendPacket(toServer);
        }
 /// <summary>
 /// Causes this client to send a chat message to the game
 /// </summary>
 /// <param name="message">The message.</param>
 public void Say(string message)
 {
     SendMessageOut toServer = new SendMessageOut(message);
     SendPacket(toServer);
 }