/// <summary> /// Causes this client to send a chat message to a player. /// </summary> /// <param name="message">The message.</param> /// <param name="target">Player to send message to.</param> public void Say(string message, string target) { SendMessageOut toServer = new SendMessageOut(message, target); SendPacket(toServer); }
/// <summary> /// Causes this client to send a chat message to the game /// </summary> /// <param name="message">The message.</param> public void Say(string message) { SendMessageOut toServer = new SendMessageOut(message); SendPacket(toServer); }