Esempio n. 1
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            Framework_Utility_StringUtility_Binding.Register(app);
            System_Type_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            System_Activator_Binding.Register(app);
            System_String_Binding.Register(app);
            System_Reflection_MemberInfo_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_Reflection_PropertyInfo_Binding.Register(app);
            System_Collections_Generic_List_1_Button_Binding.Register(app);
            System_Collections_Generic_List_1_Button_Binding_Enumerator_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            UnityEngine_Events_UnityEvent_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            UnityEngine_Events_UnityEventBase_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Queue_1_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncTaskMethodBuilder_Binding.Register(app);
            System_Threading_Tasks_Task_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            UnityEngine_Canvas_Binding.Register(app);
            Framework_Module_Resource_ResourceLoader_Binding.Register(app);
            System_Threading_Tasks_Task_1_GameObject_Binding.Register(app);
            System_Runtime_CompilerServices_TaskAwaiter_1_GameObject_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncTaskMethodBuilder_1_GameObject_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_GameObject_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_Enumerator_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Stack_1_ILTypeInstance_Binding.Register(app);
            System_Runtime_CompilerServices_AsyncVoidMethodBuilder_Binding.Register(app);
            Framework_Module_Resource_IResourceLoader_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
            System_ValueTuple_3_Int32_String_Boolean_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector3));
            s_UnityEngine_Vector3_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector3>;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Quaternion));
            s_UnityEngine_Quaternion_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Quaternion>;
            __clrType = (ILRuntime.CLR.TypeSystem.CLRType)app.GetType(typeof(UnityEngine.Vector2));
            s_UnityEngine_Vector2_Binding_Binder = __clrType.ValueTypeBinder as ILRuntime.Runtime.Enviorment.ValueTypeBinder <UnityEngine.Vector2>;
        }
Esempio n. 2
0
        /// <summary>
        /// Initialize the CLR binding, please invoke this AFTER CLR Redirection registration
        /// </summary>
        public static void Initialize(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            FairyGUI_Window_Binding.Register(app);
            UnityEngine_Object_Binding.Register(app);
            Improve_Singleton_1_ResourceManager_Binding.Register(app);
            Improve_ResourceManager_Binding.Register(app);
            UnityEngine_UI_Image_Binding.Register(app);
            UnityEngine_UI_Graphic_Binding.Register(app);
            System_Object_Binding.Register(app);
            System_Collections_Generic_List_1_Button_Binding.Register(app);
            System_Collections_Generic_List_1_Button_Binding_Enumerator_Binding.Register(app);
            UnityEngine_UI_Button_Binding.Register(app);
            UnityEngine_Events_UnityEventBase_Binding.Register(app);
            System_IDisposable_Binding.Register(app);
            System_Collections_Generic_List_1_Toggle_Binding.Register(app);
            System_Collections_Generic_List_1_Toggle_Binding_Enumerator_Binding.Register(app);
            UnityEngine_UI_Toggle_Binding.Register(app);
            UnityEngine_Events_UnityEvent_Binding.Register(app);
            UnityEngine_Events_UnityEvent_1_Boolean_Binding.Register(app);
            UnityEngine_Debug_Binding.Register(app);
            UnityEngine_GameObject_Binding.Register(app);
            Improve_GameMapManager_Binding.Register(app);
            System_Int32_Binding.Register(app);
            System_String_Binding.Register(app);
            UnityEngine_UI_Slider_Binding.Register(app);
            UnityEngine_UI_Text_Binding.Register(app);
            System_Array_Binding.Register(app);
            UnityEngine_Component_Binding.Register(app);
            UnityEngine_Transform_Binding.Register(app);
            UnityEngine_Camera_Binding.Register(app);
            UnityEngine_Input_Binding.Register(app);
            IYProtocal_NetMsg_Binding.Register(app);
            IYNet_IYMsg_Binding.Register(app);
            IYProtocal_ReqLogin_Binding.Register(app);
            Improve_Singleton_1_NetWorkManager_Binding.Register(app);
            Improve_NetWorkManager_Binding.Register(app);
            Improve_Singleton_1_TimerController_Binding.Register(app);
            Improve_TimerController_Binding.Register(app);
            System_Action_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_String_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_String_Binding_Enumerator_Binding.Register(app);
            Improve_Singleton_1_AssetBundleManager_Binding.Register(app);
            System_Collections_Generic_KeyValuePair_2_String_String_Binding.Register(app);
            Improve_AssetBundleManager_Binding.Register(app);
            FairyGUI_UIPackage_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_Type_Binding.Register(app);
            System_Type_Binding.Register(app);
            UnityEngine_Screen_Binding.Register(app);
            System_Collections_Generic_List_1_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Stack_1_ILTypeInstance_Binding.Register(app);
            System_Activator_Binding.Register(app);
            UnityEngine_Resources_Binding.Register(app);
            Improve_Singleton_1_ObjectManager_Binding.Register(app);
            Improve_ObjectManager_Binding.Register(app);
            Improve_Singleton_1_AddressableManager_Binding.Register(app);
            Improve_AddressableManager_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding.Register(app);
            System_Collections_Generic_Dictionary_2_String_ILTypeInstance_Binding_ValueCollection_Binding_Enumerator_Binding.Register(app);
            UnityEngine_EventSystems_EventSystem_Binding.Register(app);
            FairyGUI_UIObjectFactory_Binding.Register(app);
            FairyGUI_GComponent_Binding.Register(app);
            UnityEngine_Time_Binding.Register(app);
            System_Single_Binding.Register(app);

            ILRuntime.CLR.TypeSystem.CLRType __clrType = null;
        }