Esempio n. 1
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        // ICU4N specific - de-nested State and renamed CharsTrieState

        /// <summary>
        /// Saves the state of this trie.
        /// </summary>
        /// <param name="state">The <see cref="CharsTrieState"/> object to hold the trie's state.</param>
        /// <returns>This.</returns>
        /// <see cref="ResetToState(CharsTrieState)"/>
        /// <stable>ICU 4.8</stable>
        public CharsTrie SaveState(CharsTrieState state) /*const*/
        {
            state.Chars = chars_;
            state.Root  = root_;
            state.Pos   = pos_;
            state.RemainingMatchLength = remainingMatchLength_;
            return(this);
        }
Esempio n. 2
0
 /// <summary>
 /// Resets this trie to the saved state.
 /// </summary>
 /// <param name="state">The State object which holds a saved trie state.</param>
 /// <returns>This.</returns>
 /// <exception cref="ArgumentException">If the state object contains no state,
 /// or the state of a different trie.</exception>
 /// <seealso cref="SaveState(CharsTrieState)"/>
 /// <seealso cref="Reset()"/>
 /// <stable>ICU 4.8</stable>
 public CharsTrie ResetToState(CharsTrieState state)
 {
     if (chars_ == state.Chars && chars_ != null && root_ == state.Root)
     {
         pos_ = state.Pos;
         remainingMatchLength_ = state.RemainingMatchLength;
     }
     else
     {
         throw new ArgumentException("incompatible trie state");
     }
     return(this);
 }