// Update is called once per frame void FixedUpdate() { dampener.BacktoNormal(); part1.Update(Time.deltaTime); part2.Update(Time.deltaTime); firstSphere.transform.position = part1.position; secondSphere.transform.position = part2.position; }
// Update is called once per frame public void UpdateParticle() { particle.Position = transform.position; particle.Update(Time.deltaTime); transform.position = particle.Position; }
// Update is called once per frame void Update() { transform.position = particle.Update(); }