Exemple #1
0
 // Update is called once per frame
 void FixedUpdate()
 {
     dampener.BacktoNormal();
     part1.Update(Time.deltaTime);
     part2.Update(Time.deltaTime);
     firstSphere.transform.position  = part1.position;
     secondSphere.transform.position = part2.position;
 }
 // Update is called once per frame
 public void UpdateParticle()
 {
     particle.Position = transform.position;
     particle.Update(Time.deltaTime);
     transform.position = particle.Position;
 }
Exemple #3
0
 // Update is called once per frame
 void Update()
 {
     transform.position = particle.Update();
 }