public HexagonalCell GetEmptyCellFromNearVector(Vector3 _pos) { float distanceMin = 999; HexagonalCell cellNear = null; for (int y = 0; y < GlobalInfo.column; y++) { for (int x = 0; x < GlobalInfo.row; x++) { HexagonalCell _cell = GetCell(x, y); if (_cell != null && !_cell.GetIsFull()) { float distanceCurrent = Vector3.Distance(_cell.transform.position, _pos); if (distanceMin > distanceCurrent) { distanceMin = distanceCurrent; cellNear = _cell; if (distanceMin < 20) { break; } } } } } return(cellNear); }
private void InitCells(float distanceX, float distanceY, int x, int y) { GameObject obj = Instantiate(prefabCell, new Vector3(distanceX, distanceY, 0), Quaternion.identity) as GameObject; obj.transform.SetParent(transform); obj.transform.localScale = Vector3.one; obj.name = x.ToString() + "x " + y.ToString() + "y"; HexagonalCell _cell = obj.GetComponent <HexagonalCell>(); cells[x, y] = _cell; _cell.InitCoordinate(x, y); if (LoadManager.Instance != null && LoadManager.Instance.needLoad) { CardData _card = LoadManager.Instance.SaveInfo.Cards.FirstOrDefault(card => card.myX == x && card.myY == y); if (_card != null && _card.myColor != 0 && _card.myColor != 0) { _cell.InitCardInCellWithCheckClosed((int)_card.myColor, _card.myNumCard, _card.mySpecialCard, _card.isClosed); } } else { if (y <= startInitCell) { InitCardInCell(_cell); } } }
public HexagonalCell[] GetAllCells() { List <HexagonalCell> allCells = new List <HexagonalCell>(); for (int y = 0; y < GlobalInfo.column; y++) { for (int x = 0; x < GlobalInfo.row; x++) { HexagonalCell _cell = GetCell(x, y); if (_cell != null) { allCells.Add(_cell); } } } return(allCells.ToArray()); }
public HexagonalCell[] GetAllClosedCard() { List <HexagonalCell> allClosed = new List <HexagonalCell> (); for (int y = 0; y < GlobalInfo.column; y++) { for (int x = 0; x < GlobalInfo.row; x++) { HexagonalCell _cell = GetCell(x, y); if (_cell != null) { _cell.SetFlashingBack(false); if (_cell.GetIsFull() && _cell.GetCard().GetIsClosed()) { allClosed.Add(_cell); } } } } return(allClosed.ToArray()); }
public HexagonalCell GetRandomEmptyCellNearFull() { HexagonalCell _cell = null; int _random = Random.Range(1, GlobalInfo.row); for (int y = 0; y < GlobalInfo.column; y++) { for (int x = 0; x < GlobalInfo.row; x++) { if (ExistCell(x, y) && !cells[x, y].GetIsFull() && GetNearIsFull(x, y)) { _cell = cells[x, y]; _random--; if (_random <= 0) { return(_cell); } } } } return(_cell); }
private void InitCardInCell(HexagonalCell _cell) { CardData _card = PollCards.Instance.GetNewCard(); _cell.InitCardInCell((int)_card.myColor, _card.myNumCard, _card.mySpecialCard); }