internal static void VRHSceneStartPostfix(List <ChaControl> ___lstFemale, HSprite[] ___sprites) { HSceneHeroine = ___lstFemale; foreach (HSprite sprite in ___sprites) { HSprites.Add(sprite); } }
internal void Start() { Logger = base.Logger; instance = this; CharacterApi.RegisterExtraBehaviour <AccStateSyncController>(GUID); MoreAccessories_Support.LoadAssembly(); CoroutineSlotChangeDelay = Config.Bind("Maker", "Slot Change Delay", 1f, new ConfigDescription("", null, new ConfigurationManagerAttributes { IsAdvanced = true, Order = 2 })); CoroutineCounterMax = Config.Bind("Maker", "Maximun Coroutine Counter", 30f, new ConfigDescription("", null, new ConfigurationManagerAttributes { IsAdvanced = true, Order = 1 })); CharaMakerPreview = Config.Bind("Maker", "CharaMaker Force Preview", true, new ConfigDescription("", null, new ConfigurationManagerAttributes { Order = 10 })); CharaMakerPreview.SettingChanged += (sender, args) => { if (MakerAPI.InsideMaker) { CharaMakerPreviewSidebarToggle.Value = CharaMakerPreview.Value; if (CharaMakerPreviewSidebarToggle.Value) { GetController(MakerAPI.GetCharacterControl()).SyncAllAccToggle(); } } }; // MakerAPI.MakerBaseLoaded += MakerAPI_MakerBaseLoaded; MakerAPI.MakerFinishedLoading += (object sender, EventArgs e) => CreateMakerInterface(); AccessoriesApi.SelectedMakerAccSlotChanged += (object sender, AccessorySlotEventArgs eventArgs) => GetController(MakerAPI.GetCharacterControl()).AccSlotChangedHandler(eventArgs.SlotIndex); AccessoriesApi.AccessoryTransferred += (object sender, AccessoryTransferEventArgs eventArgs) => GetController(MakerAPI.GetCharacterControl()).AccessoryTransferredHandler(eventArgs.SourceSlotIndex, eventArgs.DestinationSlotIndex); AccessoriesApi.AccessoriesCopied += (object sender, AccessoryCopyEventArgs eventArgs) => GetController(MakerAPI.GetCharacterControl()).AccessoriesCopiedHandler((int)eventArgs.CopySource, (int)eventArgs.CopyDestination, eventArgs.CopiedSlotIndexes.ToList()); MakerAPI.RegisterCustomSubCategories += (sender, e) => { CharaMakerPreviewSidebarToggle = e.AddSidebarControl(new SidebarToggle("Force Preview", CharaMakerPreview.Value, this)); CharaMakerPreviewSidebarToggle.ValueChanged.Subscribe(b => CharaMakerPreview.Value = b); }; MakerAPI.MakerExiting += (sender, e) => { CharaMakerPreviewSidebarToggle = null; }; StudioAPI.StudioLoadedChanged += (sender, e) => RegisterStudioControls(); GameAPI.StartH += (sender, e) => { InsideHScene = true; UpdateHUI(); }; GameAPI.EndH += (sender, e) => { InsideHScene = false; HSprites.Clear(); }; HarmonyWrapper.PatchAll(typeof(Hooks)); if (UnityEngine.Application.dataPath.EndsWith("KoikatuVR_Data")) { HarmonyWrapper.PatchAll(typeof(HooksVR)); } foreach (var key in System.Enum.GetValues(typeof(ChaAccessoryDefine.AccessoryParentKey))) { AccParentNames[key.ToString()] = ChaAccessoryDefine.dictAccessoryParent[(int)key]; } }
internal static void HSceneProcStartPostfix(List <ChaControl> ___lstFemale, HSprite ___sprite) { HSceneHeroine = ___lstFemale; HSprites.Add(___sprite); }
internal static void VRHSceneDestroyPostFix() { InsideHScene = false; HSprites.Clear(); }