Esempio n. 1
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 public static void BAG_UPDATE(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: BAG_UPDATE");
     if (OnBagUpdate != null)
     {
         OnBagUpdate();
     }
 }
Esempio n. 2
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 public static void GARRISON_SHOW_LANDING_PAGE(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent(String.Format("LuaEvent: {0}", "Garrison Landing Page Shown!"));
     if (OnGarrisonLandingPageShow != null)
     {
         OnGarrisonLandingPageShow();
     }
 }
Esempio n. 3
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 public static void PLAYERREAGENTBANKSLOTS_CHANGED(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: PLAYERREAGENTBANKSLOTS_CHANGED");
     if (OnPlayerReagentsBankSlotsChanged != null)
     {
         OnPlayerReagentsBankSlotsChanged();
     }
 }
Esempio n. 4
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 public static void GARRISON_MISSION_FINISHED(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: GARRISON_MISSION_FINISHED");
     if (OnGarrisonMissionFinished != null)
     {
         OnGarrisonMissionFinished();
     }
 }
Esempio n. 5
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 public static void QUEST_LOG_UPDATE(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_LOG_UPDATE");
     if (OnQuestLogUpdate != null)
     {
         OnQuestLogUpdate();
     }
 }
Esempio n. 6
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 public static void GARRISON_BUILDING_ACTIVATABLE(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: GARRISON_BUILDING_ACTIVATABLE");
     if (OnGarrisonBuildingActivatable != null)
     {
         OnGarrisonBuildingActivatable();
     }
 }
Esempio n. 7
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 public static void GARRISON_MISSION_STARTED(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent(String.Format("LuaEvent: {0}", "Garrison Mission Started!"));
     if (OnGarrisonMissionStarted != null)
     {
         OnGarrisonMissionStarted();
     }
 }
Esempio n. 8
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 public static void GARRISON_MISSION_NPC_CLOSED(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent(String.Format("LuaEvent: {0}", "Garrison Mission NPC Closed!"));
     if (OnGarrisonMissionNpcClosed != null)
     {
         OnGarrisonMissionNpcClosed();
     }
 }
Esempio n. 9
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 public static void GARRISON_FOLLOWER_LIST_UPDATE(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent(String.Format("LuaEvent: {0}", "Garrison Follower List Updated!"));
     if (OnGarrisonFollowerListUpdated != null)
     {
         OnGarrisonFollowerListUpdated();
     }
 }
Esempio n. 10
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 public static void MERCHANT_CLOSED(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: MERCHANT_CLOSED");
     if (OnMerchantClosed != null)
     {
         OnMerchantClosed();
     }
 }
Esempio n. 11
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 public static void GARRISON_MISSION_LIST_UPDATE(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent(String.Format("LuaEvent: {0}", "Garrison Mission List Updated!"));
     if (OnGarrisonMissionListUpdated != null)
     {
         OnGarrisonMissionListUpdated();
     }
 }
Esempio n. 12
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 public static void MERCHANT_SHOW(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: MERCHANT_SHOW");
     if (OnMerchantShow != null)
     {
         OnMerchantShow();
     }
 }
Esempio n. 13
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 public static void TAXIMAP_CLOSED(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: TAXIMAP_CLOSED");
     if (OnTaxiMapClosed != null)
     {
         OnTaxiMapClosed();
     }
 }
Esempio n. 14
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 public static void MAIL_CLOSED(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: MAIL_CLOSED");
     MailOpen = false;
     if (OnMailClosed != null)
     {
         OnMailClosed();
     }
 }
Esempio n. 15
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 public static void MAIL_SHOW(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: MAIL_SHOW");
     MailOpen = true;
     if (OnMailShow != null)
     {
         OnMailShow();
     }
 }
Esempio n. 16
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        public static void CURRENCY_DISPLAY_UPDATE(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: CURRENCY_DISPLAY_UPDATE");

            if (OnCurrencyDisplayUpdate != null)
            {
                OnCurrencyDisplayUpdate();
            }
        }
Esempio n. 17
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        public static void UI_ERROR_MESSAGE(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: UI_ERROR_MESSAGE");

            if (OnUiErrorMessage != null)
            {
                OnUiErrorMessage();
            }
        }
Esempio n. 18
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        public static void CURRENT_SPELL_CAST_CHANGED(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: CURRENT_SPELL_CAST_CHANGED");

            if (OnCurrentSpellCastChanged != null)
            {
                OnCurrentSpellCastChanged();
            }
        }
Esempio n. 19
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        public static void ZONE_CHANGED_NEW_AREA(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: ZONE_CHANGED_NEW_AREA");

            if (OnZoneChangedNewArea != null)
            {
                OnZoneChangedNewArea();
            }
        }
Esempio n. 20
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        public static void GOSSIP_CLOSED(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: GOSSIP_CLOSED");

            if (OnGossipClosed != null)
            {
                OnGossipClosed();
            }
        }
Esempio n. 21
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        public static void QUEST_ACCEPTED(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_ACCEPTED");

            if (OnQuestAccepted != null)
            {
                OnQuestAccepted();
            }
        }
Esempio n. 22
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 public static void TRADE_SKILL_SHOW(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: TRADE_SKILL_SHOW");
     TradeSkillFrameOpen = true;
     if (OnTradeSkillShow != null)
     {
         OnTradeSkillShow();
     }
 }
Esempio n. 23
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 public static void TRADE_SKILL_CLOSE(object sender, LuaEventArgs args)
 {
     GarrisonBase.DebugLuaEvent("LuaEvent: TRADE_SKILL_CLOSE");
     TradeSkillFrameOpen = false;
     if (OnTradeSkillClosed != null)
     {
         OnTradeSkillClosed();
     }
 }
Esempio n. 24
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        public static void QUEST_FINISHED(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_FINISHED");

            if (OnQuestFinished != null)
            {
                OnQuestFinished();
            }
        }
Esempio n. 25
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        public static void QUEST_REMOVED(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_REMOVED");

            if (OnQuestRemoved != null)
            {
                OnQuestRemoved();
            }
        }
Esempio n. 26
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        public static void GOSSIP_SHOW(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: GOSSIP_SHOW");

            if (OnGossipShow != null)
            {
                OnGossipShow();
            }
        }
Esempio n. 27
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        public static void QUEST_PROGRESS(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_PROGRESS");

            if (OnQuestProgress != null)
            {
                OnQuestProgress();
            }
        }
Esempio n. 28
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        public static void ZONE_CHANGED(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: ZONE_CHANGED");

            if (OnZoneChanged != null)
            {
                OnZoneChanged();
            }
        }
Esempio n. 29
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        public static void QUEST_DETAIL(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_DETAIL");

            if (OnQuestDetail != null)
            {
                OnQuestDetail();
            }
        }
Esempio n. 30
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        public static void QUEST_COMPLETE(object sender, LuaEventArgs args)
        {
            GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_COMPLETE");

            if (OnQuestComplete != null)
            {
                OnQuestComplete();
            }
        }