public static void BAG_UPDATE(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: BAG_UPDATE"); if (OnBagUpdate != null) { OnBagUpdate(); } }
public static void GARRISON_SHOW_LANDING_PAGE(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent(String.Format("LuaEvent: {0}", "Garrison Landing Page Shown!")); if (OnGarrisonLandingPageShow != null) { OnGarrisonLandingPageShow(); } }
public static void PLAYERREAGENTBANKSLOTS_CHANGED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: PLAYERREAGENTBANKSLOTS_CHANGED"); if (OnPlayerReagentsBankSlotsChanged != null) { OnPlayerReagentsBankSlotsChanged(); } }
public static void GARRISON_MISSION_FINISHED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: GARRISON_MISSION_FINISHED"); if (OnGarrisonMissionFinished != null) { OnGarrisonMissionFinished(); } }
public static void QUEST_LOG_UPDATE(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_LOG_UPDATE"); if (OnQuestLogUpdate != null) { OnQuestLogUpdate(); } }
public static void GARRISON_BUILDING_ACTIVATABLE(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: GARRISON_BUILDING_ACTIVATABLE"); if (OnGarrisonBuildingActivatable != null) { OnGarrisonBuildingActivatable(); } }
public static void GARRISON_MISSION_STARTED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent(String.Format("LuaEvent: {0}", "Garrison Mission Started!")); if (OnGarrisonMissionStarted != null) { OnGarrisonMissionStarted(); } }
public static void GARRISON_MISSION_NPC_CLOSED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent(String.Format("LuaEvent: {0}", "Garrison Mission NPC Closed!")); if (OnGarrisonMissionNpcClosed != null) { OnGarrisonMissionNpcClosed(); } }
public static void GARRISON_FOLLOWER_LIST_UPDATE(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent(String.Format("LuaEvent: {0}", "Garrison Follower List Updated!")); if (OnGarrisonFollowerListUpdated != null) { OnGarrisonFollowerListUpdated(); } }
public static void MERCHANT_CLOSED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: MERCHANT_CLOSED"); if (OnMerchantClosed != null) { OnMerchantClosed(); } }
public static void GARRISON_MISSION_LIST_UPDATE(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent(String.Format("LuaEvent: {0}", "Garrison Mission List Updated!")); if (OnGarrisonMissionListUpdated != null) { OnGarrisonMissionListUpdated(); } }
public static void MERCHANT_SHOW(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: MERCHANT_SHOW"); if (OnMerchantShow != null) { OnMerchantShow(); } }
public static void TAXIMAP_CLOSED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: TAXIMAP_CLOSED"); if (OnTaxiMapClosed != null) { OnTaxiMapClosed(); } }
public static void MAIL_CLOSED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: MAIL_CLOSED"); MailOpen = false; if (OnMailClosed != null) { OnMailClosed(); } }
public static void MAIL_SHOW(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: MAIL_SHOW"); MailOpen = true; if (OnMailShow != null) { OnMailShow(); } }
public static void CURRENCY_DISPLAY_UPDATE(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: CURRENCY_DISPLAY_UPDATE"); if (OnCurrencyDisplayUpdate != null) { OnCurrencyDisplayUpdate(); } }
public static void UI_ERROR_MESSAGE(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: UI_ERROR_MESSAGE"); if (OnUiErrorMessage != null) { OnUiErrorMessage(); } }
public static void CURRENT_SPELL_CAST_CHANGED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: CURRENT_SPELL_CAST_CHANGED"); if (OnCurrentSpellCastChanged != null) { OnCurrentSpellCastChanged(); } }
public static void ZONE_CHANGED_NEW_AREA(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: ZONE_CHANGED_NEW_AREA"); if (OnZoneChangedNewArea != null) { OnZoneChangedNewArea(); } }
public static void GOSSIP_CLOSED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: GOSSIP_CLOSED"); if (OnGossipClosed != null) { OnGossipClosed(); } }
public static void QUEST_ACCEPTED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_ACCEPTED"); if (OnQuestAccepted != null) { OnQuestAccepted(); } }
public static void TRADE_SKILL_SHOW(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: TRADE_SKILL_SHOW"); TradeSkillFrameOpen = true; if (OnTradeSkillShow != null) { OnTradeSkillShow(); } }
public static void TRADE_SKILL_CLOSE(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: TRADE_SKILL_CLOSE"); TradeSkillFrameOpen = false; if (OnTradeSkillClosed != null) { OnTradeSkillClosed(); } }
public static void QUEST_FINISHED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_FINISHED"); if (OnQuestFinished != null) { OnQuestFinished(); } }
public static void QUEST_REMOVED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_REMOVED"); if (OnQuestRemoved != null) { OnQuestRemoved(); } }
public static void GOSSIP_SHOW(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: GOSSIP_SHOW"); if (OnGossipShow != null) { OnGossipShow(); } }
public static void QUEST_PROGRESS(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_PROGRESS"); if (OnQuestProgress != null) { OnQuestProgress(); } }
public static void ZONE_CHANGED(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: ZONE_CHANGED"); if (OnZoneChanged != null) { OnZoneChanged(); } }
public static void QUEST_DETAIL(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_DETAIL"); if (OnQuestDetail != null) { OnQuestDetail(); } }
public static void QUEST_COMPLETE(object sender, LuaEventArgs args) { GarrisonBase.DebugLuaEvent("LuaEvent: QUEST_COMPLETE"); if (OnQuestComplete != null) { OnQuestComplete(); } }