static InteractionContext()
        {
            InteractionContext.runtimeAssembly = InteractionContext.FindPlatformRuntimeAssembly();

            if (InteractionContext.runtimeAssembly != null)
            {
                InitializeRuntimeNavigation();
                InteractionContext.LibraryName = (string)InteractionContext.libraryNamePropertyInfo.GetValue(InteractionContext.playerContextInstance, null);

                InteractionContext.LoadNavigationData(InteractionContext.LibraryName);
            }
            else
            {
                InteractionContext.InitalizePlatformNavigation();
            }
        }
 protected override void Invoke(object parameter)
 {
     InteractionContext.GoForward();
 }