static InteractionContext() { InteractionContext.runtimeAssembly = InteractionContext.FindPlatformRuntimeAssembly(); if (InteractionContext.runtimeAssembly != null) { InitializeRuntimeNavigation(); InteractionContext.LibraryName = (string)InteractionContext.libraryNamePropertyInfo.GetValue(InteractionContext.playerContextInstance, null); InteractionContext.LoadNavigationData(InteractionContext.LibraryName); } else { InteractionContext.InitalizePlatformNavigation(); } }
protected override void Invoke(object parameter) { InteractionContext.GoForward(); }