Esempio n. 1
0
        public void SerializeData_DoesNotAppendEntry_ForNullResult()
        {
            var state = new SucceededState(null, 0, 0);

            var data = state.SerializeData();

            Assert.False(data.ContainsKey("Result"));
        }
Esempio n. 2
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        public void SerializeData_CorrectlyHandlesResults_ThatCantBeSerialized()
        {
            var process = new Process();
            var state = new SucceededState(process, 0, 0);

            var data = state.SerializeData();

            Assert.Contains("Can not serialize", data["Result"]);
        }
Esempio n. 3
0
        private void ProcessJob(
            string jobId,
            IStorageConnection connection, 
            IJobPerformanceProcess process,
            CancellationToken shutdownToken)
        {
            var stateMachine = _context.StateMachineFactory.Create(connection);
            var processingState = new ProcessingState(_context.ServerId, _context.WorkerNumber);

            if (!stateMachine.TryToChangeState(
                jobId,
                processingState,
                new[] { EnqueuedState.StateName, ProcessingState.StateName }))
            {
                return;
            }

            // Checkpoint #3. Job is in the Processing state. However, there are
            // no guarantees that it was performed. We need to re-queue it even
            // it was performed to guarantee that it was performed AT LEAST once.
            // It will be re-queued after the JobTimeout was expired.

            IState state;

            try
            {
                var jobData = connection.GetJobData(jobId);
                jobData.EnsureLoaded();

                var cancellationToken = new ServerJobCancellationToken(
                    jobId, connection, _context, shutdownToken);

                var performContext = new PerformContext(
                    _context, connection, jobId, jobData.Job, jobData.CreatedAt, cancellationToken);

                var latency = (DateTime.UtcNow - jobData.CreatedAt).TotalMilliseconds;
                var duration = Stopwatch.StartNew();

                process.Run(performContext, jobData.Job);
                duration.Stop();

                state = new SucceededState((long) latency, duration.ElapsedMilliseconds);
            }
            catch (OperationCanceledException)
            {
                throw;
            }
            catch (JobPerformanceException ex)
            {
                state = new FailedState(ex.InnerException)
                {
                    Reason = ex.Message
                };
            }
            catch (Exception ex)
            {
                state = new FailedState(ex)
                {
                    Reason = "Internal Hangfire Server exception occurred. Please, report it to Hangfire developers."
                };
            }

            // Ignore return value, because we should not do
            // anything when current state is not Processing.
            stateMachine.TryToChangeState(jobId, state, new[] { ProcessingState.StateName });
        }