Esempio n. 1
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        public override void onMinionIsSummoned(Playfield p, Minion triggerEffectMinion, Minion summonedMinion)
        {
            if ((TAG_RACE)summonedMinion.handcard.card.race == TAG_RACE.MECHANICAL)
            {
                List<Minion> temp = (triggerEffectMinion.own) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions;

                foreach (Minion m in temp)
                {
                    //if we have allready a mechanical, we are buffed
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL) return; 
                }

                //we had no mechanical, but now!
                if (triggerEffectMinion.own)
                {
                    p.playerFirst.ownWeaponAttack += 2;
                    p.minionGetBuffed(p.playerFirst.ownHero, 2, 0);
                }
                else
                {
                    p.playerSecond.ownWeaponAttack += 2;
                    p.minionGetBuffed(p.playerSecond.ownHero, 2, 0);
                }
            }
        }
Esempio n. 2
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        //todo list
        public override void onDeathrattle(Playfield p, Minion m)
        {
            List<Minion> temp = new List<Minion>();

            if (m.own)
            {
                List<Minion> temp2 = new List<Minion>(p.playerFirst.ownMinions);
                temp2.Sort((a, b) => -a.Angr.CompareTo(b.Angr));
                temp.AddRange(temp2);
            }
            else
            {
                List<Minion> temp2 = new List<Minion>(p.playerSecond.ownMinions);
                temp2.Sort((a, b) => a.Angr.CompareTo(b.Angr));
                temp.AddRange(temp2);
            }

            if (temp.Count >= 1)
            {
                if (m.own)
                {
                    Minion target = temp[0];
                    if (temp.Count >= 2 && target.taunt && !temp[1].taunt) target = temp[1];
                    p.minionGetBuffed(target, 0, 3);
                }
                else
                {

                    Minion target = temp[0];
                    if (temp.Count >= 2 && !target.taunt && temp[1].taunt) target = temp[1];
                    p.minionGetBuffed(target, 0, 3);
                }
            }

        }
Esempio n. 3
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        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            p.equipWeapon(w, ownplay);

            List<Minion> temp = (ownplay) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions;
            bool hasmech = false;
            foreach (Minion m in temp)
            {
                //if we have allready a mechanical, we are buffed
                if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL) hasmech=true;
            }
            if (hasmech)
            {
                if (ownplay)
                {
                    p.playerFirst.ownWeaponAttack += 2;
                    p.minionGetBuffed(p.playerFirst.ownHero, 2, 0);
                }
                else
                {
                    p.playerSecond.ownWeaponAttack += 2;
                    p.minionGetBuffed(p.playerSecond.ownHero, 2, 0);
                }
            }


        }
Esempio n. 4
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        CardDB.Card wcard = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_409t);//heavyaxe
//    wenn ihr eine waffe habt, erhält sie +1/+1. legt anderenfalls eine waffe (1/3) an.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            if (ownplay)
            {
                if (p.playerFirst.ownWeaponName != CardDB.cardName.unknown)
                {
                    p.playerFirst.ownWeaponAttack++;
                    p.playerFirst.ownWeaponDurability++;
                    p.minionGetBuffed(p.playerFirst.ownHero, 1, 0);
                }
                else
                {

                    p.equipWeapon(wcard, true);
                }
            }
            else
            {
                if (p.playerSecond.ownWeaponName != CardDB.cardName.unknown)
                {
                    p.playerSecond.ownWeaponAttack++;
                    p.playerSecond.ownWeaponDurability++;
                    p.minionGetBuffed(p.playerSecond.ownHero, 1, 0);
                }
                else
                {

                    p.equipWeapon(wcard, false);
                }
            }
		}
Esempio n. 5
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 public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
 {
     foreach (Minion m in p.playerFirst.ownMinions)
     {
         if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 0, 2);
     }
     foreach (Minion m in p.playerSecond.ownMinions)
     {
         if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 0, 2);
     }
 }
Esempio n. 6
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        //    Taunt. Choose One - +1 Attack; or +1 Health.

           public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            if (choice == 1)
            {
                p.minionGetBuffed(own, 1, 0);
            }
            if (choice == 2)
            {
                p.minionGetBuffed(own, 0, 1);
            }
		}
Esempio n. 7
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        // Whenever your hero takes damage on your turn, gain +2/+2.  
		
        public override void onMinionGotDmgTrigger(Playfield p, Minion m, bool ownDmgdmin)
        {
            if (p.playerFirst.ownHero.anzGotDmg>=1 && m.own)
            {
                p.minionGetBuffed(m, 2 * p.playerFirst.ownHero.anzGotDmg, 2 * p.playerFirst.ownHero.anzGotDmg);
            }
            else if (p.playerSecond.ownHero.anzGotDmg>=1 && !m.own)
            {
                p.minionGetBuffed(m, 2 * p.playerSecond.ownHero.anzGotDmg, 2 * p.playerSecond.ownHero.anzGotDmg);
            }
        }
Esempio n. 8
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//    alle anderen murlocs haben +2/+1.
        public override void onAuraStarts(Playfield p, Minion own)
		{
            p.playerFirst.anzMurlocWarleader++;
                foreach (Minion m in p.playerFirst.ownMinions)
                {
                    if((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 2, 1);
                }
                foreach (Minion m in p.playerSecond.ownMinions)
                {
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MURLOC && own.entitiyID != m.entitiyID) p.minionGetBuffed(m, 2, 1);
                }
		}
Esempio n. 9
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        public override void onAuraEnds(Playfield p, Minion m)
        {
            p.playerFirst.anzMurlocWarleader--;
                foreach (Minion mn in p.playerFirst.ownMinions)
                {
                    if((TAG_RACE)mn.handcard.card.race == TAG_RACE.MURLOC && mn.entitiyID != m.entitiyID) p.minionGetBuffed(m, -2, -1);
                }
                foreach (Minion mn in p.playerSecond.ownMinions)
                {
                    if ((TAG_RACE)mn.handcard.card.race == TAG_RACE.MURLOC && mn.entitiyID != m.entitiyID) p.minionGetBuffed(m, -2, -1);
                }
		}
Esempio n. 10
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//    wählt aus:/ verleiht einem diener +4 angriff; oder +4 leben und spott/.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            if (choice == 1)
            {
                p.minionGetBuffed(target, 4, 0);
            }
            if (choice == 2)
            {
                p.minionGetBuffed(target, 0, 4);
                target.taunt = true;
            }
		}
Esempio n. 11
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//    Whenever a friendly Beast dies, gain +2/+1.

        public override void onMinionDiedTrigger(Playfield p, Minion m, Minion diedMinion)
        {
            int diedMinions = (m.own) ? p.tempTrigger.ownBeastDied : p.tempTrigger.enemyBeastDied;
			if(p.tempTrigger.ownBeastDied > 0 && m.own)
			{
				p.minionGetBuffed(m, 2 * diedMinions, diedMinions); //p.minionGetBuffed(m, 2, 1);
			}
			else if(p.tempTrigger.enemyBeastDied > 0 && !m.own)
			{
				p.minionGetBuffed(m, 2 * diedMinions, diedMinions); 
			}		
        }
Esempio n. 12
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//    verleiht am ende eures zuges einem zufälligen diener +1/+1.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (triggerEffectMinion.own == turnEndOfOwner)
            {
                Minion tm = null;
                int ges = 1000;
                foreach (Minion m in p.playerFirst.ownMinions)
                {
                    if (m.Angr + m.Hp < ges)
                    {
                        tm = m;
                        ges = m.Angr + m.Hp;
                    }
                }
                foreach (Minion m in p.playerSecond.ownMinions)
                {
                    if (m.Angr + m.Hp < ges)
                    {
                        tm = m;
                        ges = m.Angr + m.Hp;
                    }
                }
                if (ges <= 999)
                {
                    p.minionGetBuffed(tm, 1, 1);
                }
            }
        }
Esempio n. 13
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//    Whenever you summon a minion with Deathrattle, gain +1 Attack.

        public override void onMinionIsSummoned(Playfield p, Minion triggerEffectMinion, Minion summonedMinion)
        {
            if (triggerEffectMinion.own == summonedMinion.own)
            {
                if (summonedMinion.handcard.card.deathrattle) p.minionGetBuffed(triggerEffectMinion,1,0);
            }
        }
Esempio n. 14
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		public override void onMinionDiedTrigger(Playfield p, Minion m, Minion diedMinion)
        {
			int diedMinions = (m.own)? p.tempTrigger.ownMechanicDied : p.tempTrigger.enemyMechanicDied;
            if (diedMinions >= 1)
			{
				List<Minion> temp = (m.own) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions;
				bool hasmechanics = false;
                foreach (Minion mTmp in temp) //check if we have more mechanics, or debuff him
                {
                    if (mTmp.Hp >=1 && (TAG_RACE)mTmp.handcard.card.race == TAG_RACE.MECHANICAL) hasmechanics = true;
                }
				
                if (!hasmechanics)
                {
					if(m.own)
					{
						p.playerFirst.ownWeaponAttack -= 2;
						p.minionGetBuffed(p.playerFirst.ownHero, -2, 0);
					}
					else
					{
                        p.playerSecond.ownWeaponAttack -= 2;
                        p.minionGetBuffed(p.playerSecond.ownHero, -2, 0);
					}
                }
            }
        }
Esempio n. 15
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        //   Battlecry:&lt;/b&gt; Give a friendly Mech +4 Health.

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            if (target != null)
            {
                p.minionGetBuffed(target, 0, 4);
            }
        }
Esempio n. 16
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//    tauscht zu beginn eures zuges diesen diener gegen einen zufälligen diener auf eurer hand aus.

        public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
        {
            if (turnStartOfOwner && triggerEffectMinion.own == turnStartOfOwner)
            {
                List<Handmanager.Handcard> temp2 = new List<Handmanager.Handcard>();
                foreach (Handmanager.Handcard hc in p.playerFirst.owncards)
                {
                    if (hc.card.type == CardDB.cardtype.MOB) temp2.Add(hc);
                }
                temp2.Sort((a, b) => -a.card.Attack.CompareTo(b.card.Attack));//damage the stronges
                foreach (Handmanager.Handcard mins in temp2)
                {
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(mins.card.cardIDenum);
                    p.minionTransform(triggerEffectMinion, c);
                    p.removeCard(mins, true);
                    p.drawACard(CardDB.cardName.alarmobot, true, true);
                    break;
                }
                return;
            }

            if (!turnStartOfOwner && triggerEffectMinion.own == turnStartOfOwner)
            {
                p.minionGetBuffed(triggerEffectMinion, 4, 4);
                triggerEffectMinion.Hp = triggerEffectMinion.maxHp;
            }
        }
Esempio n. 17
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        //   Whenever your opponent casts a spell, gain +1 Attack.

        public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
        {
            if (c.type == CardDB.cardtype.SPELL && wasOwnCard != triggerEffectMinion.own)
            {
                p.minionGetBuffed(triggerEffectMinion, 1, 0);
            }
        }
Esempio n. 18
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//    verstohlenheit/. erhält zu beginn eures zuges +1/+1.

        public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
        {
            if (triggerEffectMinion.own == turnStartOfOwner)
            {
                p.minionGetBuffed(triggerEffectMinion,1,1);
            }
        }
Esempio n. 19
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 // erhält jedes Mal +1/+1, wenn Ihr eine Karte mit uberladung&lt; ausspielt.
 public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
 {
     if (wasOwnCard == triggerEffectMinion.own && c.Recall)
     {
         p.minionGetBuffed(triggerEffectMinion, 1, 1);
     }
 }
Esempio n. 20
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        //    Give a minion +2/+4 and Spell Damage +1.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            p.minionGetBuffed(target, 2, 4);
            target.spellpower++;
            if (target.own) p.playerFirst.spellpower++;
            else p.playerSecond.spellpower++;

        }
Esempio n. 21
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        //   Battlecry: Give your Silver Hand Recruits +2/+2.

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            List<Minion> temp = (own.own) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions;
            foreach (Minion m in temp)
            {
                if (m.name == CardDB.cardName.silverhandrecruit) p.minionGetBuffed(m, 2, 2);
            }
        }
Esempio n. 22
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//    Deathrattle: Give all enemy minions +8 Attack.

        public override void onDeathrattle(Playfield p, Minion m)
		{
			List<Minion> temp = (m.own) ? p.playerSecond.ownMinions : p.playerFirst.ownMinions;
            foreach (Minion mm in temp)
            {
                p.minionGetBuffed(mm, 8, 0);
            }
		}
Esempio n. 23
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        //   Whenever this minion takes damage, double its Attack.

        public override void onMinionGotDmgTrigger(Playfield p, Minion m, bool ownDmgdmin)
        {
            if (m.anzGotDmg>=1)
            {
				p.minionGetBuffed(m, m.Angr * (2^m.anzGotDmg)-m.Angr, 0);
                m.anzGotDmg = 0;
            }
        }
Esempio n. 24
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//    kampfschrei:/ verleiht einem befreundeten wildtier +2/+2 und spott/.
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            if (target != null)
            {
                p.minionGetBuffed(target, 2, 2);
                target.taunt = true;
            }
		}
Esempio n. 25
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        //  Has +4 Attack while your opponent has 6 or more cards in hand. 

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            int anz = (own.own) ? p.playerSecond.owncards.Count : p.playerFirst.owncards.Count;
            if (anz >= 6)
            {
                p.minionGetBuffed(own, 4, 0);
            }
        }
Esempio n. 26
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        // Battlecry: If your hand is empty, gain +3/+3.

        public override void getBattlecryEffect(Playfield p, Minion m, Minion target, int choice)
        {
            int cardsCount = (m.own) ? p.playerFirst.owncards.Count : p.playerSecond.owncards.Count;
            if (cardsCount <= 0)
            {
                p.minionGetBuffed(m, 3, 3);
            }
        }
Esempio n. 27
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//    verleiht euren anderen dienern +2/+2.


		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            List<Minion> temp = (ownplay) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions;
            foreach (Minion m in temp)
            {
                p.minionGetBuffed(m, 2, 2);
            }
		}
Esempio n. 28
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 //   Give a minion +5/+5 and Taunt.
 
 public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
 {
     if (target != null)
     {
         p.minionGetBuffed(target, 5, 5);
         target.taunt = true;
     }
 }
Esempio n. 29
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//    erhält +2/+2, wenn ihr am ende eures zuges über ein aktives geheimnis/ verfügt.
        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (triggerEffectMinion.own == turnEndOfOwner)
            {
                int b = (turnEndOfOwner) ? p.playerFirst.ownSecretsIDList.Count : p.playerSecond.ownSecretsIDList.Count;
                if (b >= 1) p.minionGetBuffed(triggerEffectMinion, 2, 2);
 
            }
        }
Esempio n. 30
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//   Whenever a friendly Mech dies, gain +2/+2.

        public override void onMinionDiedTrigger(Playfield p, Minion m, Minion diedMinion)
        {
			int diedMinions = (m.own)? p.tempTrigger.ownMechanicDied : p.tempTrigger.enemyMechanicDied;
			if(p.tempTrigger.ownMechanicDied > 0 && m.own)
			{
				for (int i = 0; i < diedMinions; i++)
				{
					p.minionGetBuffed(m, 2 * diedMinions, 2 * diedMinions);
				}
			}
			else if(p.tempTrigger.enemyMechanicDied > 0 && !m.own)
			{
				for (int i = 0; i < diedMinions; i++)
				{
					p.minionGetBuffed(m, 2 * diedMinions, 2 * diedMinions);
				}
			}
        }