// Constructs a LongArmUnit given the GameObject it will relate to (remember, LongArmUnit and Unit are still both MonoBehavior classes)
	public LongArmUnit(GameObject parent, string name, Node gridTile, bool isEnemy) : base(10, 12, 6, 3, 1, 2, gridTile, isEnemy){
		GameObject g = new GameObject(name);
		g.transform.parent = parent.transform;
		g.transform.position = gridTile.getPos();
		g.AddComponent<SpriteRenderer>();
		g.GetComponent<SpriteRenderer>().sprite = sprite;
		setSpriteObject(g);

		if(isEnemy)
			g.GetComponent<SpriteRenderer>().color = new Color(200f, 0f, 0f);
	}