/// <summary> /// Adds a bi-directional edge to this node, weighted evenly. /// </summary> /// <param name="other">The other node to share the edge with.</param> /// <param name="weight">The weight for the edge, default value is 1.</param> public void addBidirEdge(Node other, float weight = 1) { //helps w/diagonal movement. //float avgPen = (other.edgePenalty + this.edgePenalty) / 2.0f; //this.addEdge(new Edge(other, weight * avgPen)); //other.addEdge(new Edge(this, weight * avgPen)); this.addEdge(new Edge(other, weight * other.edgePenalty)); other.addEdge(new Edge(this, weight * this.edgePenalty)); }