/// <summary> /// First builds the current project as an APK or Android App Bundle, and then installs and runs it on a /// connected Android device. /// </summary> private static void BuildAndRunDefault() { var assetPackConfig = AssetPackConfigSerializer.LoadConfig(); if (assetPackConfig.HasDeliveredAssetPacks()) { AppBundlePublisher.BuildAndRun(assetPackConfig); } else { EmulateUnityBuildAndRun(); } }
private static void BuildAndroidAppBundle() { AppBundlePublisher.Build(); }