Ejemplo n.º 1
0
        /// <summary>
        /// First builds the current project as an APK or Android App Bundle, and then installs and runs it on a
        /// connected Android device.
        /// </summary>
        private static void BuildAndRunDefault()
        {
            var assetPackConfig = AssetPackConfigSerializer.LoadConfig();

            if (assetPackConfig.HasDeliveredAssetPacks())
            {
                AppBundlePublisher.BuildAndRun(assetPackConfig);
            }
            else
            {
                EmulateUnityBuildAndRun();
            }
        }
Ejemplo n.º 2
0
 private static void BuildAndroidAppBundle()
 {
     AppBundlePublisher.Build();
 }