public ZombieMaster()
 {
     Name = "Zombie Master";
     Team = new SoloTeam();
     ActionText = "Bite";
     Description = "You are immmune to the zombie infection and have dubbed yourself the " + Name.b() + ".  Each night you may bite someone, there is a " + ChanceToTurn + "% chance they will turn into a zombie the next night, and a " + ChanceToTurn + "% chance they will bite someone else.";
     Instructions = "At night, send a message with \"" + ActionText.b() + " name".i() + "\" where " + "name".i() + " is the player you want to " + ActionText.b() + ".  There is a " + ChanceToTurn + "% chance they will turn into a zombie at the beginning of the next night.";
     NightActionPriority = 3;
     MaxPercentage = 20;
     Prevalence = 10;
     IsAttacker = true;
     IsInfectionImmune = true;
 }
Esempio n. 2
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 public Wannabe()
 {
     Name = "Wannabe";
     Team = new SoloTeam();
     ActionText = Name;
     Description = "The Illuminati said you could be one of them if you got the rest of the town to vote to cast you out.  If that happens, you win.";
     Instructions = "At night, send a message with " + Name.b() + " as the body.   Nothing will happen, but this is to ensure everyone has a night action.";
     NightActionPriority = 4;
     MaxPercentage = 20;
     Prevalence = 10;
     IsAttacker = false;
     IsInfectionImmune = false;
     Assignable = true;
 }