Esempio n. 1
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 public Act1Choose(UserQuest user, string choice, Dictionary <string, int> ProfessionStats)
     : base(user, choice)
 {
     CurrentProgress  = UserQuest.GameProgress.Act1AfterChoose;
     PreviousProgress = UserQuest.GameProgress.Act1BeforeChoose;
     _professionStats = ProfessionStats;
 }
Esempio n. 2
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        protected override bool SetChoice()
        {
            var profession = UserQuest.GetProfession(Choice);

            if (profession != UserQuest.UserProfession.None)
            {
                User.Profession = profession;
            }
            if (User.Profession == UserQuest.UserProfession.Loli && Descriptor.GetAct6Choice() == "true")
            {
                User.AddTitle(UserQuest.UserProfession.ShiroiStocking);
            }
            return(true);
        }
Esempio n. 3
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        protected override bool SetChoice()
        {
            var profession = UserQuest.GetProfession(Choice);

            if (profession == UserQuest.UserProfession.None)
            {
                return(false);
            }
            User.Profession = profession;
            User.AddTitle(profession);
            int    count = 0;
            string key   = profession.ToString().ToLower();

            _professionStats.TryGetValue(key, out count);
            _professionStats[key] = count + 1;
            return(true);
        }
Esempio n. 4
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 public ActChooseFlow(UserQuest user, string choice)
 {
     User       = user;
     Choice     = choice;
     Descriptor = GetChoiceDescriptor();
 }
Esempio n. 5
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 public Act6Stay(UserQuest user, string choice)
     : base(user, choice)
 {
     CurrentProgress  = UserQuest.GameProgress.Act6Stay;
     PreviousProgress = UserQuest.GameProgress.Act6AfterQ;
 }
Esempio n. 6
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 public Act6Leave(UserQuest user)
     : base(user)
 {
     CurrentProgress  = UserQuest.GameProgress.Act6Leave;
     PreviousProgress = UserQuest.GameProgress.Act6AfterQ;
 }
Esempio n. 7
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 public Act6Q3(UserQuest user, string choice)
     : base(user, choice)
 {
     CurrentProgress  = UserQuest.GameProgress.Act6Q3;
     PreviousProgress = UserQuest.GameProgress.Act6Q2;
 }
Esempio n. 8
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 public ActStartFlow(UserQuest user)
 {
     User = user;
 }
Esempio n. 9
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 public Act6Q1(UserQuest user)
     : base(user)
 {
     CurrentProgress  = UserQuest.GameProgress.Act6Q1;
     PreviousProgress = UserQuest.GameProgress.Act6AfterChoose;
 }
Esempio n. 10
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 public Act6Start(UserQuest user)
     : base(user)
 {
     CurrentProgress  = UserQuest.GameProgress.Act6Start;
     PreviousProgress = UserQuest.GameProgress.Act5bAfterChoose;
 }
Esempio n. 11
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 public Act5bChoose(UserQuest user, string choice)
     : base(user, choice)
 {
     CurrentProgress  = UserQuest.GameProgress.Act5bAfterChoose;
     PreviousProgress = UserQuest.GameProgress.Act5bStart;
 }
Esempio n. 12
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 public Act5Choose(UserQuest user, string choice)
     : base(user, choice)
 {
     CurrentProgress  = UserQuest.GameProgress.Act5AfterChoose;
     PreviousProgress = UserQuest.GameProgress.Act5BeforeChoose;
 }
Esempio n. 13
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 public Act5BeforeChoose(UserQuest user)
     : base(user)
 {
     CurrentProgress  = UserQuest.GameProgress.Act5BeforeChoose;
     PreviousProgress = UserQuest.GameProgress.Act5Start;
 }
Esempio n. 14
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 public Act5Extra(UserQuest user, string choice)
     : base(user, choice)
 {
     CurrentProgress  = UserQuest.GameProgress.Act5Start;
     PreviousProgress = UserQuest.GameProgress.Act5StartRight;
 }
Esempio n. 15
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 public GameChoiceDescriptor(UserQuest user)
 {
     User = user;
 }