internal W32GLContext(int[] attributeList, W32GLContext share, IntPtr gdkDrawable) { this.attributes = attributeList; this.share = share; // force .net to load the OpenGL dll :-/ glFlush(); }
internal W32GLContext(int[] attributeList, W32GLContext share, IntPtr gdkDrawable) { this.attributes = attributeList; this.share = share; // force .net to load the OpenGL dll :-/ glFlush(); }