Esempio n. 1
0
 static int Init(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarEnterData");
     obj.Init();
     return(0);
 }
Esempio n. 2
0
        public void Generation(WarEnterData enterData)
        {
            enterData.Init();
            this.enterData   = enterData;
            this.ownLegionID = enterData.ownLegionId;
#if UNITY_EDITOR
            Debug.Log("War.isEditor=" + War.isEditor);
            if (War.isEditor)
            {
                this.stageConfig = War.model.Editor_GetStage(enterData.stageId);
                if (this.stageConfig == null)
                {
                    this.stageConfig = War.model.GetStage(enterData.stageId).Clone();
                    War.model.Editor_stageConfigs.Add(this.stageConfig.id, this.stageConfig);
                }
            }
            else
            {
                this.stageConfig = War.model.GetStage(enterData.stageId);
            }
#else
            this.stageConfig = War.model.GetStage(enterData.stageId);
#endif

            Debug.Log("stageConfig=" + stageConfig);
            Debug.Log("stageConfig.resource=" + stageConfig.resource);
            Debug.Log("stageConfig.mapConfig=" + stageConfig.mapConfig);
            Debug.Log("enterData.ownLegionId=" + enterData.ownLegionId);
            this.mapConfig          = stageConfig.mapConfig;
            War.ownLegionID         = enterData.ownLegionId;
            War.mainLegionID        = enterData.mainLegionId = enterData.FindMinLegionId();
            War.service.roomId      = enterData.roomId;
            War.service.roleId      = enterData.ownRoleId;
            War.service.ownLegionId = enterData.ownLegionId;


            this.id     = stageConfig.id;
            this.showHP = stageConfig.showHP;

            if (War.model.HasWeightConfig(this.id))
            {
                this.weight = War.model.GetWeightConfig(this.id);
            }

            War.timeMax = stageConfig.time;

            begionDelayTime = War.vsmode == VSMode.PVP ? 2 : 0;


            if (War.isEditor)
            {
                War.timeMax = 0;
            }

//			War.timeMax = 20;

            War.timeLimit = War.timeMax > 0f;
//			if(War.isTest) showHP = false;
            GenerationLegions();
            GenerationSoliders();
            GenerationHeros();
            GenerationBuilds();
            GenerationWalls();

            foreach (KeyValuePair <int, LegionData> kvp  in legionDict)
            {
                kvp.Value.Init();
            }
            InitAttachPropData();
            InitUseSkillBuildId();
        }