Esempio n. 1
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        IEnumerator OnUseJson()
        {
            string url = PathUtil.DataUrl + "test_WarEnterData.json";
            WWW    www = new WWW(url);

            yield return(www);

            if (string.IsNullOrEmpty(www.error))
            {
                Debug.Log(url);
                WarEnterData enterData = JsonConvert.DeserializeObject(www.text, typeof(WarEnterData)) as WarEnterData;

                War.Start(enterData);
            }
            else
            {
                Debug.Log(string.Format("<color=red>[WarEnterData] test_WarEnterData.json失败 url={0} error={1}  text={2}</color>", url, www.error, www.text));
            }

            www.Dispose();
            www = null;


//			StartCoroutine(CloseSound());
        }
Esempio n. 2
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 static int Init(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarEnterData");
     obj.Init();
     return(0);
 }
    static int Start(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 1)
        {
            Games.Module.Wars.WarEnterData arg0 = (Games.Module.Wars.WarEnterData)LuaScriptMgr.GetNetObject(L, 1, typeof(Games.Module.Wars.WarEnterData));
            Games.Module.Wars.War.Start(arg0);
            return(0);
        }
        else if (count == 2)
        {
            CC.Runtime.PB.ProtoBattleVideoInfo arg0 = (CC.Runtime.PB.ProtoBattleVideoInfo)LuaScriptMgr.GetNetObject(L, 1, typeof(CC.Runtime.PB.ProtoBattleVideoInfo));
            int arg1 = (int)LuaScriptMgr.GetNumber(L, 2);
            Games.Module.Wars.War.Start(arg0, arg1);
            return(0);
        }
        else if (count == 3)
        {
            LuaStringBuffer arg0 = LuaScriptMgr.GetStringBuffer(L, 1);
            int             arg1 = (int)LuaScriptMgr.GetNumber(L, 2);
            bool            arg2 = LuaScriptMgr.GetBoolean(L, 3);
            Games.Module.Wars.War.Start(arg0, arg1, arg2);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: Games.Module.Wars.War.Start");
        }

        return(0);
    }
Esempio n. 4
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    static int CheckWatchRole(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarEnterData");
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);

        obj.CheckWatchRole(arg0);
        return(0);
    }
Esempio n. 5
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    static int FindMinLegionId(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarEnterData");
        int o = obj.FindMinLegionId();

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 6
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    static int ToString(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarEnterData");
        string o = obj.ToString();

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 7
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    static int GetSoliderProps(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarEnterData");
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);

        Games.Module.Props.Prop[] o = obj.GetSoliderProps(arg0);
        LuaScriptMgr.PushArray(L, o);
        return(1);
    }
Esempio n. 8
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    static int GetRoleId(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarEnterData");
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        int o    = obj.GetRoleId(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 9
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    static int GetHeroInitHP(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.WarEnterData");
        int   arg0 = (int)LuaScriptMgr.GetNumber(L, 2);
        int   arg1 = (int)LuaScriptMgr.GetNumber(L, 3);
        float o    = obj.GetHeroInitHP(arg0, arg1);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Esempio n. 10
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        /** heroSkill=[buildIndx, heroId, skillId, skillLevel, skillId2, skillLevel2] */
        public static WarEnterData CreateTest(int stageId, int ownLegionId, int[][] heroSkills, int[][] completeHeroSkills)
        {
            int          ownRoleId = 1;
            WarEnterData enterData = new WarEnterData();

            enterData.stageId      = stageId;
            enterData.ownRoleId    = ownRoleId;
            enterData.ownLegionId  = ownLegionId;
            enterData.mainLegionId = ownLegionId;

            WarEnterLegionData legionData = new WarEnterLegionData();

            legionData.legionId        = ownLegionId;
            legionData.name            = "赵信他爷";
            legionData.maxAtk          = 100;
            legionData.maxMovespeed    = 100;
            legionData.maxProduceSpeed = 100;

            legionData.totalAtk       = 64.925f;
            legionData.totalMoveSpeed = 2f;
//			legionData.totalMoveSpeed = 1f;
            legionData.totalProduceSpeed = 0.34f;


            legionData.initHP = 20;

            legionData.solider       = new WarEnterSoliderData();
            legionData.solider.level = 1;
            legionData.solider.props = new Prop[] { Prop.CreateInstance(PropId.AtkAdd, 362),
                                                    Prop.CreateInstance(PropId.DefAdd, 221),
                                                    Prop.CreateInstance(PropId.MaxHpAdd, 1),
                                                    Prop.CreateInstance(PropId.MoveSpeedAdd, 3f),
                                                    Prop.CreateInstance(PropId.KillHeroAdd, 50) };

            foreach (int[] heroSkill in heroSkills)
            {
                WarEnterHeroData heroData = new WarEnterHeroData();
                heroData.heroId  = heroSkill[0];
                heroData.skillId = heroSkill[1];
                heroData.level   = heroSkill[2];
                heroData.props   = new Prop[] { Prop.CreateInstance(PropId.AtkAdd, 10),
                                                Prop.CreateInstance(PropId.DefAdd, 20),
                                                Prop.CreateInstance(PropId.ProduceSpeedAdd, 0.065f),
                                                Prop.CreateInstance(PropId.MaxHpAdd, 3.32f),
                                                Prop.CreateInstance(PropId.DefKillHeroAdd, 90) };
                legionData.heroList.Add(heroData);
            }


            enterData.legionList.Add(legionData);

            CreateTestCompleteLegion(enterData, completeHeroSkills);
            return(enterData);
        }
Esempio n. 11
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    static int CreateTest(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        int arg0 = (int)LuaScriptMgr.GetNumber(L, 1);
        int arg1 = (int)LuaScriptMgr.GetNumber(L, 2);

        int[][] objs2 = LuaScriptMgr.GetArrayObject <int[]>(L, 3);
        int[][] objs3 = LuaScriptMgr.GetArrayObject <int[]>(L, 4);
        Games.Module.Wars.WarEnterData o = Games.Module.Wars.WarEnterData.CreateTest(arg0, arg1, objs2, objs3);
        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
Esempio n. 12
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    static int _CreateGames_Module_Wars_WarEnterData(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            Games.Module.Wars.WarEnterData obj = new Games.Module.Wars.WarEnterData();
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: Games.Module.Wars.WarEnterData.New");
        }

        return(0);
    }
Esempio n. 13
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        static void CreateTestCompleteLegion(WarEnterData enterData, int[][] heroSkills)
        {
            WarEnterLegionData legionData = new WarEnterLegionData();

            legionData.legionId        = 2;
            legionData.name            = "Computer";
            legionData.maxAtk          = 100;
            legionData.maxMovespeed    = 100;
            legionData.maxProduceSpeed = 100;

            legionData.totalAtk          = 20;
            legionData.totalMoveSpeed    = 3;
            legionData.totalProduceSpeed = 4;

            legionData.initHP = 20;

            legionData.solider       = new WarEnterSoliderData();
            legionData.solider.level = 1;
            legionData.solider.props = new Prop[] { Prop.CreateInstance(PropId.AtkAdd, 362),
                                                    Prop.CreateInstance(PropId.DefAdd, 221),
                                                    Prop.CreateInstance(PropId.MaxHpAdd, 1),
                                                    Prop.CreateInstance(PropId.MoveSpeedAdd, 3f),
                                                    Prop.CreateInstance(PropId.KillHeroAdd, 50) };

            foreach (int[] heroSkill in heroSkills)
            {
                WarEnterHeroData heroData = new WarEnterHeroData();
                heroData.heroId  = heroSkill[0];
                heroData.skillId = heroSkill[1];
                heroData.level   = heroSkill[2];
                heroData.props   = new Prop[] { Prop.CreateInstance(PropId.AtkAdd, 140),
                                                Prop.CreateInstance(PropId.DefAdd, 20),
                                                Prop.CreateInstance(PropId.ProduceSpeedAdd, 0.065f),
                                                Prop.CreateInstance(PropId.MaxHpAdd, 3.32f),
                                                Prop.CreateInstance(PropId.DefKillHeroAdd, 90) };
                legionData.heroList.Add(heroData);
            }



            enterData.legionList.Add(legionData);
        }
Esempio n. 14
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    static int set_rivalRoleId(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name rivalRoleId");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index rivalRoleId on a nil value");
            }
        }

        obj.rivalRoleId = (int)LuaScriptMgr.GetNumber(L, 3);
        return(0);
    }
Esempio n. 15
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    static int get_overMenuId(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name overMenuId");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index overMenuId on a nil value");
            }
        }

        LuaScriptMgr.Push(L, obj.overMenuId);
        return(1);
    }
Esempio n. 16
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    static int set_isRecord(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name isRecord");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index isRecord on a nil value");
            }
        }

        obj.isRecord = LuaScriptMgr.GetBoolean(L, 3);
        return(0);
    }
Esempio n. 17
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    static int set_vsmode(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name vsmode");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index vsmode on a nil value");
            }
        }

        obj.vsmode = (Games.Module.Wars.VSMode)LuaScriptMgr.GetNetObject(L, 3, typeof(Games.Module.Wars.VSMode));
        return(0);
    }
Esempio n. 18
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    static int set_legionList(IntPtr L)
    {
        object o = LuaScriptMgr.GetLuaObject(L, 1);

        Games.Module.Wars.WarEnterData obj = (Games.Module.Wars.WarEnterData)o;

        if (obj == null)
        {
            LuaTypes types = LuaDLL.lua_type(L, 1);

            if (types == LuaTypes.LUA_TTABLE)
            {
                LuaDLL.luaL_error(L, "unknown member name legionList");
            }
            else
            {
                LuaDLL.luaL_error(L, "attempt to index legionList on a nil value");
            }
        }

        obj.legionList = (List <Games.Module.Wars.WarEnterLegionData>)LuaScriptMgr.GetNetObject(L, 3, typeof(List <Games.Module.Wars.WarEnterLegionData>));
        return(0);
    }
Esempio n. 19
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        public void Generation(WarEnterData enterData)
        {
            enterData.Init();
            this.enterData   = enterData;
            this.ownLegionID = enterData.ownLegionId;
#if UNITY_EDITOR
            Debug.Log("War.isEditor=" + War.isEditor);
            if (War.isEditor)
            {
                this.stageConfig = War.model.Editor_GetStage(enterData.stageId);
                if (this.stageConfig == null)
                {
                    this.stageConfig = War.model.GetStage(enterData.stageId).Clone();
                    War.model.Editor_stageConfigs.Add(this.stageConfig.id, this.stageConfig);
                }
            }
            else
            {
                this.stageConfig = War.model.GetStage(enterData.stageId);
            }
#else
            this.stageConfig = War.model.GetStage(enterData.stageId);
#endif

            Debug.Log("stageConfig=" + stageConfig);
            Debug.Log("stageConfig.resource=" + stageConfig.resource);
            Debug.Log("stageConfig.mapConfig=" + stageConfig.mapConfig);
            Debug.Log("enterData.ownLegionId=" + enterData.ownLegionId);
            this.mapConfig          = stageConfig.mapConfig;
            War.ownLegionID         = enterData.ownLegionId;
            War.mainLegionID        = enterData.mainLegionId = enterData.FindMinLegionId();
            War.service.roomId      = enterData.roomId;
            War.service.roleId      = enterData.ownRoleId;
            War.service.ownLegionId = enterData.ownLegionId;


            this.id     = stageConfig.id;
            this.showHP = stageConfig.showHP;

            if (War.model.HasWeightConfig(this.id))
            {
                this.weight = War.model.GetWeightConfig(this.id);
            }

            War.timeMax = stageConfig.time;

            begionDelayTime = War.vsmode == VSMode.PVP ? 2 : 0;


            if (War.isEditor)
            {
                War.timeMax = 0;
            }

//			War.timeMax = 20;

            War.timeLimit = War.timeMax > 0f;
//			if(War.isTest) showHP = false;
            GenerationLegions();
            GenerationSoliders();
            GenerationHeros();
            GenerationBuilds();
            GenerationWalls();

            foreach (KeyValuePair <int, LegionData> kvp  in legionDict)
            {
                kvp.Value.Init();
            }
            InitAttachPropData();
            InitUseSkillBuildId();
        }
Esempio n. 20
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        /// <summary>
        /// 进入战斗
        /// </summary>
        /// <param name="enterData">进入战斗数据</param>


        public static void Start(WarEnterData enterData)
        {
            Debug.Log("进入战斗数据 enterData=" + enterData);

            if (War.isTest)
            {
                War.Clear();
            }

            War.enterData = enterData;
            War.isRecord  = enterData.isRecord;
            // 初始化
            War.Init();

            // 战斗流程状态--生成数据
            War.processState = WarProcessState.GenerateData;
            // 对战模式
            War.vsmode = enterData.vsmode;
            // 是否自动关闭加载面板
            War.isAutoCloseLoad = !War.requireSynch;
            // 自己势力ID
            War.ownLegionID = enterData.ownLegionId;

            Debug.LogFormat("type====={0}", enterData.vsmode);
            // 战斗已过时间
            War.time = 0;
            // 战斗环境配置--PC机是否开启PC操作模式
            War.config.PCOperater = ConstConfig.GetInt(ConstConfig.ID.War_PCOperater) == 1;

            // 生成战场数据
            War.sceneData = new SceneDataForEnterData();
            (War.sceneData as SceneDataForEnterData).Generation(enterData);

            // 生成预加载资源
            WarRes.GenerationPreloadList();

            // 战斗流程状态--加载中
            War.processState = WarProcessState.Loading;

            if (War.isEditor == false)
            {
                if (!War.isTest)
                {
                    LoadType loadType = LoadType.None;
                    switch (War.vsmode)
                    {
                    case VSMode.Dungeon:
                    case VSMode.Train:
                        loadType = LoadType.Scene_Dungeon;
                        break;

                    case VSMode.PVP:
                        loadType = LoadType.Scene_PVP;
                        break;

                    case VSMode.PVE:
                    case VSMode.PVE_Expedition:
                    default:
                        loadType = LoadType.Scene_Normal;
                        break;
                    }

                    Coo.menuManager.OpenMenuBack(MenuType.WarScene, enterData.backMenuId, null, loadType);
                }
            }

            War.signal.GenerateDataComplete();
            Debug.Log("	战斗数据生成完毕 War.sGenerateDataComplete.Dispatch();");

            LuaCallMethod("Start");
        }
Esempio n. 21
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        void Test_StartGame()
        {
            int    stageId = 1091;
            VSMode vsModel = VSMode.Dungeon;

            TestWarParameter parameter = GameObject.Find("GlobalGenerator").GetComponent <TestWarParameter>();

            if (parameter != null)
            {
                stageId = parameter.stageId;
                vsModel = parameter.vsMode;


                if (parameter.useJsonData)
                {
                    StartCoroutine(OnUseJson());
                    return;
                }
                else if (parameter.useRecrodJson)
                {
                    StartCoroutine(WRTimeLineData.OnUseJson(parameter.watchRoleId));
                    return;
                }
                else if (parameter.useRecrodBinary)
                {
                    StartCoroutine(WRTimeLineData.OnUseBinary(parameter.watchRoleId));
                    return;
                }
            }

            // heroSkill=[heroId, skillId, skillLevel, skillId2, skillLevel2]
//			WarEnterData enterData = WarEnterData.CreateTest(3004, 1, new int[][]{
//				new int[]{2, 20002, 1, 1, 101, 1},
//				new int[]{5, 20003, 2, 1, 102, 1}
//			});



            WarEnterData enterData;


            enterData = WarEnterData.CreateTest(stageId, 1,
                                                // 自己技能
                                                new int[][] {
//										new int[]{20003, 8, 1, 0, 1},
//										new int[]{20004, 8, 1, 0, 1},
//										new int[]{20010, 8, 1, 0, 0},
//										new int[]{20102, 8, 1, 0, 0},
//										new int[]{20107, 8, 1, 0, 0},
//										new int[]{20109, 8, 1, 0, 0},
//                    new int[]{20202, 17, 1, 0, 0},
                //				new int[]{20204, 19, 1, 0, 0},
//				new int[]{20104, 8, 1, 0, 0},
//				new int[]{20205, 8, 1, 0, 0},

//									new int[]{20104, 3, 1, 0, 0},
//									new int[]{20206, 3, 1, 0, 0},
//									new int[]{20205, 12, 1, 0, 0},

                new int[] { 20301, 19, 1, 0, 0 },
                new int[] { 20302, 24, 1, 0, 0 },
                new int[] { 20303, 25, 1, 0, 0 },
                new int[] { 20304, 32, 1, 0, 0 },
                new int[] { 20305, 33, 1, 0, 0 },

//                    new int[]{20301, 8, 1, 0, 0},
//                    new int[]{20302, 32, 1, 0, 0},
//                    new int[]{20303, 32, 1, 0, 0},
//                    new int[]{20304, 3, 1, 0, 0},
//                    new int[]{20305, 32, 1, 0, 0},
                //new int[]{20202, 100004, 1, 0, 0},
                //new int[]{20204, 100005, 1, 0, 0},
                //new int[]{20205, 100006, 1, 0, 0},
                //new int[]{20301, 100007, 1, 0, 0},
                //new int[]{20302, 100008, 1, 0, 0},
            },


                                                //电脑技能
                                                new int[][] {
//					new int[]{20301, 251001, 1, 0, 0},
//					new int[]{20302, 251001, 1, 0, 0},
                //					new int[]{20303, 251001, 1, 0, 0},
                new int[] { 20301, 101001, 1, 0, 0 },
                new int[] { 20302, 191001, 1, 0, 0 },
                new int[] { 20303, 251001, 1, 0, 0 },
                new int[] { 20304, 311001, 1, 0, 0 },
            }
                                                );

            enterData.skillConfigDict = skillConfigs;
            enterData.vsmode          = vsModel;

            War.Start(enterData);
//			StartCoroutine(CloseSound());
        }