Esempio n. 1
0
        private void HandleCursor(InputHelper input)
        {
            Vector2 position = Camera.ConvertScreenToWorld(input.Cursor);

            if ((input.IsNewButtonPress(Buttons.A) ||
                 input.IsNewMouseButtonPress(MouseButtons.LeftButton)) &&
                _fixedMouseJoint == null)
            {
                Fixture savedFixture = World.TestPoint(position);
                if (savedFixture != null)
                {
                    Body body = savedFixture.Body;
                    _fixedMouseJoint = new FixedMouseJoint(body, position);
                    _fixedMouseJoint.MaxForce = 1000.0f * body.Mass;
                    World.AddJoint(_fixedMouseJoint);
                    body.Awake = true;
                }
            }

            if ((input.IsNewButtonRelease(Buttons.A) ||
                 input.IsNewMouseButtonRelease(MouseButtons.LeftButton)) &&
                _fixedMouseJoint != null)
            {
                World.RemoveJoint(_fixedMouseJoint);
                _fixedMouseJoint = null;
            }

            if (_fixedMouseJoint != null)
            {
                _fixedMouseJoint.WorldAnchorB = position;
            }
        }
Esempio n. 2
0
        private void HandleUserAgent(InputHelper input)
        {
            Vector2 force = _agentForce * new Vector2(input.GamePadState.ThumbSticks.Right.X,
                                                      -input.GamePadState.ThumbSticks.Right.Y);
            float torque = _agentTorque * (input.GamePadState.Triggers.Right - input.GamePadState.Triggers.Left);

            _userAgent.ApplyForce(force);
            _userAgent.ApplyTorque(torque);

            float forceAmount = _agentForce * 0.6f;

            force = Vector2.Zero;
            torque = 0;

            if (input.KeyboardState.IsKeyDown(Keys.A))
            {
                force += new Vector2(-forceAmount, 0);
            }
            if (input.KeyboardState.IsKeyDown(Keys.S))
            {
                force += new Vector2(0, forceAmount);
            }
            if (input.KeyboardState.IsKeyDown(Keys.D))
            {
                force += new Vector2(forceAmount, 0);
            }
            if (input.KeyboardState.IsKeyDown(Keys.W))
            {
                force += new Vector2(0, -forceAmount);
            }
            if (input.KeyboardState.IsKeyDown(Keys.Q))
            {
                torque -= _agentTorque;
            }
            if (input.KeyboardState.IsKeyDown(Keys.E))
            {
                torque += _agentTorque;
            }

            _userAgent.ApplyForce(force);
            _userAgent.ApplyTorque(torque);
        }
Esempio n. 3
0
        private void HandleCamera(InputHelper input, GameTime gameTime)
        {
            Vector2 camMove = Vector2.Zero;

            if (input.KeyboardState.IsKeyDown(Keys.Up))
            {
                camMove.Y -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Down))
            {
                camMove.Y += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Left))
            {
                camMove.X -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.Right))
            {
                camMove.X += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds;
            }
            if (input.KeyboardState.IsKeyDown(Keys.PageUp))
            {
                Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
            }
            if (input.KeyboardState.IsKeyDown(Keys.PageDown))
            {
                Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f;
            }
            if (camMove != Vector2.Zero)
            {
                Camera.MoveCamera(camMove);
            }
            if (input.IsNewKeyPress(Keys.Home))
            {
                Camera.ResetCamera();
            }
        }