private void HandleCursor(InputHelper input) { Vector2 position = Camera.ConvertScreenToWorld(input.Cursor); if ((input.IsNewButtonPress(Buttons.A) || input.IsNewMouseButtonPress(MouseButtons.LeftButton)) && _fixedMouseJoint == null) { Fixture savedFixture = World.TestPoint(position); if (savedFixture != null) { Body body = savedFixture.Body; _fixedMouseJoint = new FixedMouseJoint(body, position); _fixedMouseJoint.MaxForce = 1000.0f * body.Mass; World.AddJoint(_fixedMouseJoint); body.Awake = true; } } if ((input.IsNewButtonRelease(Buttons.A) || input.IsNewMouseButtonRelease(MouseButtons.LeftButton)) && _fixedMouseJoint != null) { World.RemoveJoint(_fixedMouseJoint); _fixedMouseJoint = null; } if (_fixedMouseJoint != null) { _fixedMouseJoint.WorldAnchorB = position; } }
private void HandleUserAgent(InputHelper input) { Vector2 force = _agentForce * new Vector2(input.GamePadState.ThumbSticks.Right.X, -input.GamePadState.ThumbSticks.Right.Y); float torque = _agentTorque * (input.GamePadState.Triggers.Right - input.GamePadState.Triggers.Left); _userAgent.ApplyForce(force); _userAgent.ApplyTorque(torque); float forceAmount = _agentForce * 0.6f; force = Vector2.Zero; torque = 0; if (input.KeyboardState.IsKeyDown(Keys.A)) { force += new Vector2(-forceAmount, 0); } if (input.KeyboardState.IsKeyDown(Keys.S)) { force += new Vector2(0, forceAmount); } if (input.KeyboardState.IsKeyDown(Keys.D)) { force += new Vector2(forceAmount, 0); } if (input.KeyboardState.IsKeyDown(Keys.W)) { force += new Vector2(0, -forceAmount); } if (input.KeyboardState.IsKeyDown(Keys.Q)) { torque -= _agentTorque; } if (input.KeyboardState.IsKeyDown(Keys.E)) { torque += _agentTorque; } _userAgent.ApplyForce(force); _userAgent.ApplyTorque(torque); }
private void HandleCamera(InputHelper input, GameTime gameTime) { Vector2 camMove = Vector2.Zero; if (input.KeyboardState.IsKeyDown(Keys.Up)) { camMove.Y -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (input.KeyboardState.IsKeyDown(Keys.Down)) { camMove.Y += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (input.KeyboardState.IsKeyDown(Keys.Left)) { camMove.X -= 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (input.KeyboardState.IsKeyDown(Keys.Right)) { camMove.X += 10f * (float)gameTime.ElapsedGameTime.TotalSeconds; } if (input.KeyboardState.IsKeyDown(Keys.PageUp)) { Camera.Zoom += 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; } if (input.KeyboardState.IsKeyDown(Keys.PageDown)) { Camera.Zoom -= 5f * (float)gameTime.ElapsedGameTime.TotalSeconds * Camera.Zoom / 20f; } if (camMove != Vector2.Zero) { Camera.MoveCamera(camMove); } if (input.IsNewKeyPress(Keys.Home)) { Camera.ResetCamera(); } }