public void PointShouldDie_Given1And1WithFewerThanTwoNeighbours_ShouldReturn0() { //---------------Set up test pack------------------- _game = new Game(10); _game.Toggle(0, 0); _game.Toggle(1, 1); //---------------Assert Precondition---------------- Assert.AreEqual(1, _game.ValueOfPoint(1, 1)); //---------------Execute Test ---------------------- _game.Proc(); //---------------Test Result ----------------------- Assert.AreEqual(0, _game.ValueOfPoint(1, 1)); }