public override void ApplyEffectKind(Person person, Event e)
 {
     if (person.BelongedFaction != null && person.LocationArchitecture != null)
     {
         person.LeaveToNoFaction();
     }
     else if (person.LocationArchitecture != null && person.BelongedCaptive != null)
     {
         person.BelongedCaptive.CaptiveDirectEscape();
     }
 }