public PlayerManager(InGame game, Vector3 startingPosition) { this.game = game; player = new Player(Vector3.Zero, Vector3.Zero, game.game.GraphicsDevice); WorldPosition = startingPosition; spotsLeft = 12 * 12; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { menuManager = new MenuManager(this, graphics, highScore); menuManager.gameStates = GameStates.Menu; inGame = new InGame(this, graphics); inGame.Initialize(); base.Initialize(); }