public PlayerManager(InGame game, Vector3 startingPosition)
 {
     this.game     = game;
     player        = new Player(Vector3.Zero, Vector3.Zero, game.game.GraphicsDevice);
     WorldPosition = startingPosition;
     spotsLeft     = 12 * 12;
 }
Beispiel #2
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 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     menuManager            = new MenuManager(this, graphics, highScore);
     menuManager.gameStates = GameStates.Menu;
     inGame = new InGame(this, graphics);
     inGame.Initialize();
     base.Initialize();
 }