/// <summary>
 /// Display the achievement Popup and play a boop
 /// </summary>
 /// <param name="achievement"></param>
 public void ShowAchievementGrant(Achievement achievement)
 {
     audioSource.Play();
     achievementPopup.SetAchievementValues(achievement);
 }
        void DrawAchievementsArea()
        {
            EditorGUILayout.LabelField('\u2630' + " Achievements", EditorStyles.boldLabel);
            EditorGUILayout.BeginVertical(EditorStyles.helpBox);

            scrollStart = EditorGUILayout.BeginScrollView(scrollStart);
            for (int i = 0; i < tempAchievementList.Count; i++)
            {
                Achievement achievement = tempAchievementList[i];
                // Grab the icon based on the saved asset path (so we can generate an instanceID for the editor)
                achievement.icon = (Sprite)AssetDatabase.LoadAssetAtPath(achievement.iconPath, typeof(Sprite));
                showAchievementDetails.Add(false);
                showAchievementDetails[i] = EditorGUILayout.Foldout(showAchievementDetails[i], achievement.title);
                if (showAchievementDetails[i])
                {
                    GUILayout.BeginVertical(EditorStyles.helpBox);
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Icon", "Icon used to represent the achievement in the UI"));
                    if (achievement.iconPath != "")
                    {
                        achievement.icon = (Sprite)EditorGUILayout.ObjectField("", AssetDatabase.LoadAssetAtPath <Sprite>(achievement.iconPath), typeof(Sprite), true);
                    }
                    else
                    {
                        achievement.icon = (Sprite)EditorGUILayout.ObjectField("", achievement.icon, typeof(Sprite), true);
                    }
                    achievement.iconPath = AssetDatabase.GetAssetPath(achievement.icon);
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("ID", "Unique identifier used to reference specific achievements (must be unique!)"));
                    achievement.id = EditorGUILayout.IntField(achievement.id);
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Name", "Achievement's title displayed in the UI"));
                    achievement.title = EditorGUILayout.TextField(achievement.title);
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Description", "Summary text displayed below the achievevement title"));
                    achievement.description = EditorGUILayout.TextArea(achievement.description);
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Needed Value", "The needed incremental amount to complete achievement"));
                    achievement.neededValue = EditorGUILayout.IntField(achievement.neededValue);
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Current Value", "The amount of progress currently made"));
                    achievement.value = EditorGUILayout.IntSlider(achievement.value, 0, achievement.neededValue);
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Display as Percentage", "If checked, the achievement values will display as {value}%"));
                    achievement.displayAsPercentage = EditorGUILayout.Toggle(achievement.displayAsPercentage);
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Reward Value", "The amount of achievement points to grant when completed"));
                    achievement.points = EditorGUILayout.IntField(achievement.points);
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Completed", "Whether or not the achievement is completed"));
                    achievement.completed = EditorGUILayout.Toggle(achievement.completed);
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(new GUIContent("Secretive", "Secretive achievement details are hidden in the UI until completed"));
                    achievement.secret = EditorGUILayout.Toggle(achievement.secret);
                    EditorGUILayout.EndHorizontal();

                    EditorGUILayout.BeginHorizontal();
                    if (GUILayout.Button(new GUIContent("▲", "Move up list"), GUILayout.Width(30)) && i > 0)
                    {
                        int desiredIndex = i - 1;
                        var item         = achievement;
                        tempAchievementList.RemoveAt(i);
                        tempAchievementList.Insert(desiredIndex, item);
                        showAchievementDetails[desiredIndex] = true;
                        showAchievementDetails[i]            = false;
                    }
                    else if (GUILayout.Button(new GUIContent("▼", "Move down list"), GUILayout.Width(30)) && i < tempAchievementList.Count - 1)
                    {
                        int desiredIndex = i + 1;
                        var item         = achievement;
                        tempAchievementList.RemoveAt(i);
                        tempAchievementList.Insert(desiredIndex, item);
                        showAchievementDetails[desiredIndex] = true;
                        showAchievementDetails[i]            = false;
                    }
                    GUI.color = new Color32(255, 145, 165, 255);
                    if (GUILayout.Button(new GUIContent("✖", "Remove achievement"), GUILayout.Width(20)))
                    {
                        tempAchievementList.RemoveAt(i);
                        showAchievementDetails.RemoveAt(i);
                        ++i;
                    }
                    GUI.color = Color.white;
                    EditorGUILayout.EndHorizontal();
                    GUILayout.EndVertical();
                }
            }
            EditorGUILayout.EndScrollView();
            GUI.color = new Color32(229, 243, 255, 255);
            EditorGUILayout.EndVertical();
        }
Esempio n. 3
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 /// <summary>
 /// Update the achievement list's point display
 /// </summary>
 public void UpdateScore(Achievement achievement)
 {
     currentAchievementScore.text = AchievementController.CurrentAchievementScore.ToString() + " Points";
 }