Esempio n. 1
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            SpriteStore sp = new SpriteStore();
            sp.LoadSprites(Content);
            world.SetSpriteStore(sp);
        }
 ///<summary>Sets the SpriteStore object that will hold all the sprites
 /// WorldGraphics will reference.</summary>
 /// <param name="store">The SpriteStore object to be used</param>
 public void SetSpriteStore(SpriteStore store)
 {
     this.store = store;
 }