/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here SpriteStore sp = new SpriteStore(); sp.LoadSprites(Content); world.SetSpriteStore(sp); }
///<summary>Sets the SpriteStore object that will hold all the sprites /// WorldGraphics will reference.</summary> /// <param name="store">The SpriteStore object to be used</param> public void SetSpriteStore(SpriteStore store) { this.store = store; }