static public int get_notdestroyed(IntPtr l) { try { GameFramework.ResourceSystem.OjbectEx self = (GameFramework.ResourceSystem.OjbectEx)checkSelf(l); pushValue(l, true); pushValue(l, self.notdestroyed); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.ResourceSystem.OjbectEx o; o = new GameFramework.ResourceSystem.OjbectEx(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_notdestroyed(IntPtr l) { try { GameFramework.ResourceSystem.OjbectEx self = (GameFramework.ResourceSystem.OjbectEx)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.notdestroyed = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_obj(IntPtr l) { try { GameFramework.ResourceSystem.OjbectEx self = (GameFramework.ResourceSystem.OjbectEx)checkSelf(l); UnityEngine.Object v; checkType(l, 2, out v); self.obj = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }