Example #1
0
 static public int get_notdestroyed(IntPtr l)
 {
     try {
         GameFramework.ResourceSystem.OjbectEx self = (GameFramework.ResourceSystem.OjbectEx)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.notdestroyed);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int constructor(IntPtr l)
 {
     try {
         GameFramework.ResourceSystem.OjbectEx o;
         o = new GameFramework.ResourceSystem.OjbectEx();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #3
0
 static public int set_notdestroyed(IntPtr l)
 {
     try {
         GameFramework.ResourceSystem.OjbectEx self = (GameFramework.ResourceSystem.OjbectEx)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.notdestroyed = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #4
0
 static public int set_obj(IntPtr l)
 {
     try {
         GameFramework.ResourceSystem.OjbectEx self = (GameFramework.ResourceSystem.OjbectEx)checkSelf(l);
         UnityEngine.Object v;
         checkType(l, 2, out v);
         self.obj = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }