private void Form1_Load(object sender, EventArgs e) { this.Text = "Test_Game.exe"; Console.BackgroundColor = ConsoleColor.Black; Console.ForegroundColor = ConsoleColor.White; Console.Clear(); Console.WriteLine("Debug Console Initialized"); localEngine = new Game(this); localEngine.GameResolutionWidth = 1280; localEngine.GameResolutionHeight = 720; //localEngine.Gravity = 1; GameObject BackgroundObj = new GameObject("BackgroundObj", localEngine); SpriteComponent bgspriteComponent = new SpriteComponent(localEngine, BackgroundObj, 0, 0, 1920, 1080, Image.FromFile("city.jpg")); BackgroundObj.AddComponent(bgspriteComponent); BackgroundObj.isUI = true; localEngine.CreateObject(BackgroundObj); Player Player = new Player("Player", localEngine); GameObject Ground = new GameObject("Ground", localEngine); BoxComponent b = new BoxComponent(localEngine, Ground, Color.Brown, new Rectangle(0, 0, localEngine.GameResolutionWidth, 50)); Ground.AddComponent(b); Ground.SetX(0); Ground.SetY(localEngine.GameResolutionHeight - 100); Ground.GravityScale = 0; Console.WriteLine(Ground.GetY()); localEngine.CreateObject(Ground); //Player.CanTick = false; Player.GravityScale = 1; GameObject GameRenderTextObj = new GameObject("GameRenderTextObj", localEngine); GameObject WindowSizeTextObj = new GameObject("WindowSizeTextObj", localEngine); localEngine.AddFPSCounter(); TextComponent tc = new TextComponent(localEngine, GameRenderTextObj, 1, 20, Color.White, "Resolution Width", new FontFamily("Arial"), 12); GameRenderTextObj.AddComponent(tc); TextComponent tc2 = new TextComponent(localEngine, WindowSizeTextObj, 1, 50, Color.White, "Resolution Width", new FontFamily("Arial"), 12); WindowSizeTextObj.AddComponent(tc2); GameRenderTextObj.isUI = true; WindowSizeTextObj.isUI = true; localEngine.CreateUIObject(GameRenderTextObj); localEngine.CreateUIObject(WindowSizeTextObj); localEngine.PrintText(debugType.Debug, "'localEngine' Defined!"); localEngine.PrintText(debugType.Debug, "'player' Defined!"); //localEngine.SetBackgroundColour(255/2, 255/5, 255/2); //localEngine.printText(EngineClass.debugType.Debug, "player.Index = " + player.index); localEngine.GraphicsSettings.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None; localEngine.GraphicsSettings.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; // engine reference obj ref //BoxComponent c = new BoxComponent(localEngine, Player, 20 , 0, Color.Blue, 50, 50); //Player.AddComponent(c); //BoxComponent b = new BoxComponent(localEngine, Player, 0, 0, Color.Blue, 20, 20); //Player.AddComponent(b); Player.SetX(localEngine.GameResolutionWidth / 2 - Player.GetWidth() / 2); Player.SetY(localEngine.GameResolutionHeight / 2 - Player.GetHeight() / 2); SpriteComponent spr = new SpriteComponent(localEngine, Player, 0, 0, 50, 50, Image.FromFile("Mario.png")); //spr.resizeImage(50, 50); //spr.MakeTransparent(); Player.AddComponent(spr); localEngine.CreateObject(Player); localEngine.PrintText(debugType.Debug, "Starting Engine"); localEngine.startGame(); GMusic.PlaySound(); localEngine.FPS = 60; // set fps of the game }