Esempio n. 1
0
        public void SpawnAction()
        {
            Board board = CreateBoard(4, 2, new[]
            {
                // 0        1        2        3
                Cube(3), Cube(3), Cube(1), Cube(3), // 0
                Ball(1), Ball(1), Ball(2), Ball(1), // 1
            });

            var game = new Game(board);

            //
            IAction[] actions = game.Swap(new Point(2, 1), new Point(3, 1));
            //
            Assert.IsInstanceOf(typeof(SwapAction), actions[0]);
            Assert.IsInstanceOf(typeof(DestroyAction), actions[1]);
            Assert.IsInstanceOf(typeof(FallDownAction), actions[2]);
            Assert.IsInstanceOf(typeof(SpawnAction), actions[3]);
            var spawnAct       = (SpawnAction)actions[3];
            var expectSpawnPos = new List <Point>
            {
                new Point(0, 0),
                new Point(1, 0),
                new Point(2, 0),
            };

            Assert.AreEqual(expectSpawnPos.Count, spawnAct.Positions.Length);
            foreach (ItemPos spPos in spawnAct.Positions)
            {
                Assert.True(expectSpawnPos.Contains(spPos.Pos));
            }
        }
Esempio n. 2
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        public void FallDownAction()
        {
            Board board = CreateBoard(4, 2, new[]
            {
                // 0        1        2        3
                Cube(5), Cube(6), Cube(7), Cube(8), // 0
                Ball(1), Ball(1), Ball(2), Ball(1), // 1
            });

            var game = new Game(board);

            //
            IAction[] actions = game.Swap(new Point(2, 1), new Point(3, 1));
            //
            Assert.IsInstanceOf(typeof(SwapAction), actions[0]);
            Assert.IsInstanceOf(typeof(DestroyAction), actions[1]);
            Assert.IsInstanceOf(typeof(FallDownAction), actions[2]);
            var fallAct       = (FallDownAction)actions[2];
            var expectFallPos = new List <FallDownPos>
            {
                new FallDownPos(new Point(0, 0), new Point(0, 1)),
                new FallDownPos(new Point(1, 0), new Point(1, 1)),
                new FallDownPos(new Point(2, 0), new Point(2, 1)),
            };

            Assert.AreEqual(expectFallPos.Count, fallAct.Positions.Length);
            foreach (FallDownPos fPos in fallAct.Positions)
            {
                Assert.True(expectFallPos.Contains(fPos));
            }
        }
Esempio n. 3
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        public void Match3Vertical()
        {
            Board board = CreateBoard(4, 4, new[]
            {
                // 0        1        2        3
                Ball(1), Cube(4), Cube(5), Cube(6), // 0
                Ball(1), Cube(7), Cube(8), Cube(9), // 1
                Ball(2), Cube(4), Cube(5), Cube(6), // 2
                Ball(1), Cube(7), Cube(8), Cube(9), // 3
            });

            var game = new Game(board);

            //
            IAction[] actions = game.Swap(new Point(0, 2), new Point(0, 3));
            //
            Assert.IsInstanceOf(typeof(SwapAction), actions[0]);
            Assert.IsInstanceOf(typeof(DestroyAction), actions[1]);
            var dAct      = (DestroyAction)actions[1];
            var destroyed = new List <Point>
            {
                new Point(0, 0),
                new Point(0, 1),
                new Point(0, 2),
            };

            Assert.AreEqual(destroyed.Count, dAct.MatchDestroyedPos.Length);
            foreach (ItemPos dPos in dAct.MatchDestroyedPos)
            {
                Assert.True(destroyed.Contains(dPos.Pos));
            }
        }
Esempio n. 4
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        public void ChainedExplosions()
        {
            Board board = CreateBoard(4, 3, new[]
            {
                // 0        1        2        3
                Cube(1), Cube(1), Cube(3), Cube(1), // 0
                Cube(1), Cube(1), Bomb(2), Cube(1), // 1
                Ball(1), Ball(1), Cube(3), Bomb(1), // 2
            });

            var game = new Game(board);

            //
            IAction[] actions = game.Swap(new Point(2, 2), new Point(3, 2));
            //
            Console.Out.WriteLine(game.Dump());
            var dAct      = (DestroyAction)actions[1];
            var matchBomb = new Point(2, 2);
            var chainBomb = new Point(2, 1);

            //
            Assert.False(dAct.MatchDestroyedPos.Any(p => p.Pos == chainBomb));
            Assert.AreEqual(3, dAct.MatchDestroyedPos.Length);
            Assert.True(dAct.MatchDestroyedPos.Any(p => p.Pos == new Point(0, 2)));
            Assert.True(dAct.MatchDestroyedPos.Any(p => p.Pos == new Point(1, 2)));
            Assert.True(dAct.MatchDestroyedPos.Any(p => p.Pos == matchBomb));

            Assert.True(dAct.DestroyedBy.Keys.Any(p => p.Pos == matchBomb));
            Assert.True(dAct.DestroyedBy.Keys.Any(p => p.Pos == chainBomb));
            // Chain bomb explosion
            ItemPos matchBombPos = dAct.DestroyedBy
                                   .Keys
                                   .First(p => p.Pos == matchBomb);
            ItemPos chainBombPos = dAct.DestroyedBy
                                   .Keys
                                   .First(p => p.Pos == chainBomb);

            ItemPos[] byMatchBombPos = dAct.DestroyedBy[matchBombPos];
            ItemPos[] byChainBombPos = dAct.DestroyedBy[chainBombPos];
            //
            Assert.AreEqual(4, byMatchBombPos.Length);
            Assert.True(byMatchBombPos.Any(p => p.Pos == new Point(1, 1)));
            Assert.True(byMatchBombPos.Any(p => p.Pos == new Point(2, 1)));
            Assert.True(byMatchBombPos.Any(p => p.Pos == new Point(3, 1)));
            Assert.True(byMatchBombPos.Any(p => p.Pos == new Point(3, 2)));

            Assert.AreEqual(3, byChainBombPos.Length);
            Assert.True(byChainBombPos.Any(p => p.Pos == new Point(1, 0)));
            Assert.True(byChainBombPos.Any(p => p.Pos == new Point(2, 0)));
            Assert.True(byChainBombPos.Any(p => p.Pos == new Point(3, 0)));
        }
Esempio n. 5
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        public void SpawnBonusBombLine()
        {
            Board board = CreateBoard(5, 2, new[]
            {
                // 0        1        2        3        4
                Cube(3), Cube(3), Ball(1), Cube(3), Cube(3), // 0
                Ball(1), Ball(1), Ball(2), Ball(1), Ball(1), // 1
            });

            var game = new Game(board);

            //
            IAction[] actions = game.Swap(new Point(2, 0), new Point(2, 1));
            //
            var dAct = (DestroyAction)actions[1];
            var bomb = new Point(2, 1);

            Assert.AreEqual(bomb, dAct.SpawnBonuses[0].Pos);
            Assert.True(game.Items[bomb.X, bomb.Y].IsBombShape);
        }
Esempio n. 6
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        public void SpawnBonusLine()
        {
            Board board = CreateBoard(4, 2, new[]
            {
                // 0        1        2        3
                Cube(3), Ball(1), Cube(3), Cube(3), // 0
                Ball(1), Ball(2), Ball(1), Ball(1), // 1
            });

            var game = new Game(board);

            //
            IAction[] actions = game.Swap(new Point(1, 0), new Point(1, 1));
            //
            var dAct  = (DestroyAction)actions[1];
            var hLine = new Point(1, 1);

            Assert.AreEqual(hLine, dAct.SpawnBonuses[0].Pos);
            Assert.True(game.Items[hLine.X, hLine.Y].Shape == ItemShape.HLine);
        }
Esempio n. 7
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        public void SpawnBonusBombCross()
        {
            Board board = CreateBoard(4, 3, new[]
            {
                // 0        1        2        3
                Cube(1), Cube(1), Ball(1), Cube(1), // 0
                Cube(1), Cube(1), Ball(1), Cube(1), // 1
                Ball(1), Ball(1), Ball(2), Ball(1), // 2
            });

            var game = new Game(board);

            //
            IAction[] actions = game.Swap(new Point(2, 2), new Point(3, 2));
            //
            Console.Out.WriteLine(game.Dump());
            var dAct = (DestroyAction)actions[1];
            var bomb = new Point(2, 2);

            Assert.AreEqual(bomb, dAct.SpawnBonuses[0].Pos);
            Assert.True(dAct.SpawnBonuses[0].Item.IsBombShape);
        }