static public void UnShowUI(int uiID) { UIFrame frame = null; if (mUIFrameDic.TryGetValue(uiID, out frame)) { frame.OnUnShow(); } }
static int OnUnShow(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameCore.UIFrame obj = (GameCore.UIFrame)ToLua.CheckObject <GameCore.UIFrame>(L, 1); obj.OnUnShow(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }