static public void OnDestroy(UIFrame frame) { mOnDestroy.BeginPCall(); mOnDestroy.Push(frame.UIID); mOnDestroy.Push(frame); mOnDestroy.PCall(); mOnDestroy.EndPCall(); }
static public void OnDisable(UIFrame frame) { mOnDisable.BeginPCall(); mOnDisable.Push(frame.UIID); mOnDisable.Push(frame); mOnDisable.PCall(); mOnDisable.EndPCall(); }
static public void UnShowUI(int uiID) { UIFrame frame = null; if (mUIFrameDic.TryGetValue(uiID, out frame)) { frame.OnUnShow(); } }
//下面两个方法调度UIFrame //UI关联的资源处理细节放到UIFrame里做 static public void ShowUI(int uiID, string uiName) { Utils.Log("----------------------------ShowUI"); UIFrame frame = null; if (!mUIFrameDic.TryGetValue(uiID, out frame)) { frame = new UIFrame(uiID, uiName); mUIFrameDic[uiID] = frame; } frame.OnShow(); }
static int OnUnShow(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameCore.UIFrame obj = (GameCore.UIFrame)ToLua.CheckObject <GameCore.UIFrame>(L, 1); obj.OnUnShow(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnDestroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameCore.UIFrame arg0 = (GameCore.UIFrame)ToLua.CheckObject <GameCore.UIFrame>(L, 1); GameCore.UIMgr.OnDestroy(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Find(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameCore.UIFrame obj = (GameCore.UIFrame)ToLua.CheckObject <GameCore.UIFrame>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform o = obj.Find(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_UIID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameCore.UIFrame obj = (GameCore.UIFrame)o; int ret = obj.UIID; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index UIID on a nil value")); } }
static int DuplicateAndAdd(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); GameCore.UIFrame obj = (GameCore.UIFrame)ToLua.CheckObject <GameCore.UIFrame>(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Transform o = obj.DuplicateAndAdd(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateGameCore_UIFrame(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); string arg1 = ToLua.CheckString(L, 2); GameCore.UIFrame obj = new GameCore.UIFrame(arg0, arg1); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameCore.UIFrame.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }