void SpawnBooster(ItemCD item) { TurtleLvling lvling = Game4_LvlingStat.GetLvling(); //spawn Booster GameObject obj = GameObject.Instantiate(BoosterPrefabs) as GameObject; obj.SetActive(true); obj.transform.position = new Vector3(-1.25f + Random.Range(0, 3) * 1.25f, 6, 0); obj.transform.parent = rootParent.transform; //Delayed other type cooldown] for (int i = 0; i < obsCount; i++) { obsList[i].Delayed(2.0f); } starItem.Delayed(2.0f); goldStarItem.Delayed(2.0f); //reset item CD item.SetCooldown(Random.Range(lvling.BoosterLength / 100.0f, lvling.BoosterLength * lvling.RandomNoise / 100.0f)); }