public void Draw(SpriteBatch spriteBatch, Vector2 Position)
 {
     if (!die)
     {
         this.GetSprite.Draw(Texture2DStorage.GetDownMovingRedGoriyaSpriteSheet(), spriteBatch, Position);
     }
     else
     {
         this.GetSprite.Draw(Texture2DStorage.GetDeathSpriteSheet(), spriteBatch, Position);
     }
 }
Esempio n. 2
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 public void Draw(SpriteBatch spriteBatch, Vector2 Position)
 {
     if (!die)
     {
         this.GetSprite.Draw(Texture2DStorage.GetLeftMovingBlueOctorokSpriteSheet(), spriteBatch, Position);
     }
     else
     {
         this.GetSprite.Draw(Texture2DStorage.GetDeathSpriteSheet(), spriteBatch, Position);
     }
 }
Esempio n. 3
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 public void Draw(SpriteBatch spriteBatch, Vector2 Position)
 {
     if (!die)
     {
         this.GetSprite.Draw(Texture2DStorage.GetRightMovingAquamentusSpriteSheet(), spriteBatch, Position);
     }
     else
     {
         this.GetSprite.Draw(Texture2DStorage.GetDeathSpriteSheet(), spriteBatch, Position);
     }
 }