Esempio n. 1
0
 private static void _Collision(int i)
 {
     //Game
     if (enemy[i].Bounds.IntersectsWith(character.Bounds))
     {
         pause            = true;
         fight            = true;
         e_move[i]        = 0;
         MiniGame.e_count = i;
         char_move        = 0;
         Save._Upload();
         _enemyRemove(0);
         f.Controls.Clear();
         Interface.Scenes("s_minigame");
     }
     for (int j = 0; j < e_count; j++)
     {
         if (i != j)
         {
             if (enemy[i].Bounds.IntersectsWith(enemy[j].Bounds))
             {
                 e_move[j] = 0;
                 e_move[i] = 1;
             }
         }
     }
 }
Esempio n. 2
0
 public static void InGame()
 {
     f.Controls.Clear();
     f.BackColor = Color.LightGreen;
     //f.BackgroundImage = Interface.res[15];
     if (!Save.save)
     {
         _start();
     }
     Interface.Scenes("s_interface");
     if (!Save.save)
     {
         character          = new PictureBox();
         character.Location = new Point(20, _height / 2 - 20);
         character.Size     = new Size(40, 40);
         character.Image    = Interface.res[0];
         f.Controls.Add(character);
     }
     fruit          = new PictureBox();
     fruit.Location = new Point(_width + 50, 10);
     fruit.Size     = new Size(10, 10);
     fruit.Image    = Interface.res[1];
     f.Controls.Add(fruit);
     if (Save.save)
     {
         Save._Unload();
     }
     if (!Save.save)
     {
         _enemySpawn("spawn");
         _enemySpawn("spawn");
     }
     else
     {
         _enemySpawn("update");
     }
     if (!key)
     {
         Interface.sound[0].PlayLooping();
         f.KeyDown += new KeyEventHandler(OKP);
         key        = true;
     }
 }
Esempio n. 3
0
 public static void _dead()
 {
     if (character_hp <= 0)
     {
         if (!die)
         {
             f.Controls.Clear();
             Save.save = false;
             die       = true;
             DialogResult result = MessageBox.Show("Вы умерли", "Смерть", MessageBoxButtons.RetryCancel);
             if (result == DialogResult.Retry)
             {
                 InGame();
             }
             if (result == DialogResult.Cancel)
             {
                 f.BackColor = Color.LightBlue;
                 Interface.Scenes("s_menu");
             }
         }
     }
 }
Esempio n. 4
0
 private static void _CheckBorders()
 {
     if (Locations.move_right)
     {
         if (character.Location.X < 0) //Right
         {
             int y = character.Location.Y;
             f.Controls.Clear();
             _enemyRemove();
             Interface.Scenes("s_interface");
             Locations.numhow_right++;
             Locations.numwhere_right = 1;
             Locations.numwhere_left  = 0;
             Locations.numwhere_up    = 0;
             Locations.numwhere_down  = 0;
             character          = new PictureBox();
             character.Location = new Point(_width - 58, y);
             character.Size     = new Size(40, 40);
             character.Image    = Interface.res[0];
             f.Controls.Add(character);
             Locations._moveAllow();
         }
     }
     if (Locations.move_left)
     {
         if (character.Location.X > _width - 18) //Left
         {
             int y = character.Location.Y;
             f.Controls.Clear();
             _enemyRemove();
             Interface.Scenes("s_interface");
             Locations.numhow_left++;
             Locations.numwhere_right = 0;
             Locations.numwhere_left  = 1;
             Locations.numwhere_up    = 0;
             Locations.numwhere_down  = 0;
             character          = new PictureBox();
             character.Location = new Point(0, y);
             character.Size     = new Size(40, 40);
             character.Image    = Interface.res[0];
             f.Controls.Add(character);
             Locations._moveAllow();
         }
     }
     if (Locations.move_up)
     {
         if (character.Location.Y < 40) //Up
         {
             int x = character.Location.X;
             f.Controls.Clear();
             _enemyRemove();
             Interface.Scenes("s_interface");
             Locations.numhow_up++;
             Locations.numwhere_right = 0;
             Locations.numwhere_left  = 0;
             Locations.numwhere_up    = 1;
             Locations.numwhere_down  = 0;
             character          = new PictureBox();
             character.Location = new Point(x, _height - 80);
             character.Size     = new Size(40, 40);
             character.Image    = Interface.res[0];
             f.Controls.Add(character);
             Locations._moveAllow();
         }
     }
     if (Locations.move_down)
     {
         if (character.Location.Y > _height - 41) //Down
         {
             int x = character.Location.X;
             f.Controls.Clear();
             _enemyRemove();
             Interface.Scenes("s_interface");
             Locations.numhow_down++;
             Locations.numwhere_right = 0;
             Locations.numwhere_left  = 0;
             Locations.numwhere_up    = 0;
             Locations.numwhere_down  = 1;
             character          = new PictureBox();
             character.Location = new Point(x, 41);
             character.Size     = new Size(40, 40);
             character.Image    = Interface.res[0];
             f.Controls.Add(character);
             Locations._moveAllow();
         }
     }
 }
Esempio n. 5
0
        public static void OKP(object sender, KeyEventArgs e)
        {
            switch (e.KeyCode.ToString())
            {
            case "W":       //Up
                if (!pause && !die && !MiniGame.minigame)
                {
                    if (char_move != 0)
                    {
                        m_x = 0;
                        m_y = neg_move * (int)spd;
                        _characterMove();
                    }
                }
                break;

            case "A":       //Left
                if (!pause && !die && !MiniGame.minigame)
                {
                    if (char_move != 0)
                    {
                        m_x = neg_move * (int)spd;
                        m_y = 0;
                        _characterMove();
                    }
                }
                break;

            case "S":       //Down
                if (!pause && !die && !MiniGame.minigame)
                {
                    if (char_move != 0)
                    {
                        m_x = 0;
                        m_y = posi_move * (int)spd;
                        _characterMove();
                    }
                }
                break;

            case "D":       //Right
                if (!pause && !die && !MiniGame.minigame)
                {
                    if (char_move != 0)
                    {
                        m_x = posi_move * (int)spd;
                        m_y = 0;
                        _characterMove();
                    }
                }
                break;

            case "Escape":
                if (Interface.p_game && !MiniGame.minigame)
                {
                    pause = true;
                    DialogResult result = MessageBox.Show
                                              ("Да - выход из игры, Нет - выход в меню", "Выход", MessageBoxButtons.YesNoCancel);
                    if (result == DialogResult.Yes)
                    {
                        Application.Exit();
                    }
                    if (result == DialogResult.No)
                    {
                        pause = false;
                        Save._Upload();
                        Interface.Scenes("s_menu");
                    }
                    if (result == DialogResult.Cancel)
                    {
                        pause = false;
                    }
                }
                else
                {
                    Application.Exit();
                }
                break;

            case "I":
                if (!die && !MiniGame.minigame)
                {
                    if (!Inventory.inv && !pause)
                    {
                        if (!Inventory.key)
                        {
                            f.KeyDown    += new KeyEventHandler(Inventory.OKP_inv);
                            Inventory.key = true;
                        }
                        pause         = true;
                        Inventory.inv = true;
                        Save._Upload();
                        _enemyRemove(0);
                        f.Controls.Clear();
                        Interface.Scenes("s_inventory");
                    }
                    else
                    {
                        pause         = false;
                        Inventory.inv = false;
                        InGame();
                    }
                }
                break;

            //Debug
            case "Z":
                if (debug)
                {
                    _fruitSpawn();
                }
                break;

            case "C":
                if (debug)
                {
                    character_hp = character_hp - 1;
                }
                break;

            case "X":
                if (debug)
                {
                    if (!e_cmove)
                    {
                        e_cmove = true;
                    }
                    else
                    {
                        e_cmove = false;
                    }
                }
                break;

            case "H":
                if (debug)
                {
                    immortal = true;
                }
                break;

            case "O":
                if (debug && !MiniGame.minigame)
                {
                    exp = exp_n - 1;
                }
                break;

            case "P":
                if (debug)
                {
                    if (!pause)
                    {
                        pause = true;
                    }
                    else
                    {
                        pause = false;
                    }
                }
                break;
            }
        }
Esempio n. 6
0
 private void Form1_Shown(object sender, EventArgs e)
 {
     Interface.CreateWindow();
     Interface.Scenes("s_menu");
     Interface.resload();
 }